Petri Lankoski


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Petri Lankoski is lecturer in game design at the school of Art and Design of the Aalto Universit.

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Lankoski, Petri, Horttana, Tommi (2008): Lies and Seductions. In: Spierling, Ulrike, Szilas, Nicolas (eds.) Interactive Storytelling 26-29 November, 2008, Erfurt, Germany. pp. 44-47.

Lankoski, Petri, Bjork, Staffan (2008): Character-Driven Game Design: Characters, Conflict, and Gameplay. In: GDTW 2008 November 12-13, 2008, Liverpool, UK. pp. 59-66.

Lankoski, Petri, Bjork, Staffan (2007): Gameplay design patterns for believable non-player characters. In: Akira, Baba (eds.) Proceedings of DiGRA 2007 Conference: Situated Play September 24-28, 2007, Tokyo, Japan. pp. 416-423.

Lankoski, Petri, Bjork, Staffan (2007): Gameplay Design Patterns for Social Networks and Conflicts. In: Merabti, Madjid, Lee, Newton, Pan, Zhigeng, Wong, Kevin, Rhalibi, Abdennour El (eds.) GDTW2007 Proceedings November 14-15, 2007, Liverpool, UK. pp. 76-85.

Ekman, Inger, Ermi, Laura, Lahti, Jussi, Nummela, Jani, Lankoski, Petri, Mäyrä, Frans (2005): Designing sound for a pervasive mobile game. In: Lee, Newton (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2005 June 15-15, 2005, Valencia, Spain. pp. 110-116.

Lankoski, Petri, Helio, Satu, Nummela, Jani, Lahti, Jussi, Mayra, Frans, Ermi, Laura (2004): A case study in pervasive game design: the songs of north. In: Proceedings of the Third Nordic Conference on Human-Computer Interaction October 23-27, 2004, Tampere, Finland. pp. 413-416.

Ekman, Inger, Lankoski, Petri (2004): Integrating a game with a story--lessons from interactive television concept design. In Computers & Graphics, 28 (2) pp. 167-177.

Lankoski, Petri (2010): Character-Driven Game Design: A Design Approach and Its Foundations in Character Engagement, Aalto University,