Profile image for Pares N.

Pares Burgues Narcis

Author

United States

Publications

Publication period start: 2010
Number of co-authors: 21

Co-authors

Number of publications with favourite co-authors
Jaume Durany
5
Roc Parés
5
Anna Carreras
9

Productive Colleagues

Most productive colleagues in number of publications
Juan Pablo Hourcade
27
Janet C. Read
35
Panos Markopoulos
81

Publications

Pares, Narcis, Parés, Roc (2006): Towards a Model for a Virtual Reality Experience: The Virtual Subjectiveness. In Presence: Teleoperators and Virtual Environments, 15 (5) pp. 524-538. https://dx.doi.org/10.1162/pres.15.5.524

Pares, Narcis, Carreras, Anna, Durany, Jaume, Ferrer, Jaume, Freixa, Pere, Gomez, David, Kruglanski, Orit, Parés, Roc, Ribas, Ignasi, Soler, Miquel, Sanjurjo, Alex (2006): Starting Research in Interaction Design with Visuals for Low Functioning PAS Children. In CyberPsychology and Behavior, 9 (2) pp. .

Pares, Narcis, Parés, Roc (2001): Interaction-Driven Virtual Reality Application Design A Particular Case: El Ball del Fanal. In Presence: Teleoperators and Virtual Environments, 10 (2) pp. 236-245.

Pares, Narcis, Carreras, Anna, Durany, Jaume, Ferrer, Jaume, Freixa, Pere, Gomez, David, Kruglanski, Orit, Parés, Roc, Ribas, J. Ignasi, Soler, Miquel, Sanjurjo, Alex (2005): Promotion of creative activity in children with severe autism through visuals in an intera. In: Proceedings of ACM IDC05: Interaction Design and Children , 2005, . pp. 110-116. https://portal.acm.org/citation.cfm?doid=1109540.1109555

Read, Janet C., Markopoulos, Panos, Pares, Narcis, Hourcade, Juan Pablo, Antle, Alissa N. (2008): Child computer interaction. In: Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems April 5-10, 2008, . pp. 2419-2422. https://doi.acm.org/10.1145/1358628.1358697

Carreras, Anna, Pares, Narcis (2008): Disseny d\'interacció de cos sencer d\'experiències lúdiques en instal·lacions interactive. In: Interactive Entertainment Workshop 28-28 February 2008, 2008, Barcelona.

Soler-Adillon, Joan, Pares, Narcis (2009): Interactive slide: an interactive playground to promote physical activity and socializatio. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems , 2009, . pp. 2407-2416. https://doi.acm.org/10.1145/1520340.1520343

Pares, Narcis, Durany, Jaume, Carreras, Anna (2005): Massive flux design for an interactive water installation: water games. In: Lee, Newton (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2005 June 15-15, 2005, Valencia, Spain. pp. 266-269. https://doi.acm.org/10.1145/1178477.1178523

Soler-Adillon, Joan, Ferrer, Jaume, Pares, Narcis (2009): A novel approach to interactive playgrounds: the interactive slide project. In: Proceedings of ACM IDC09 Interaction Design and Children , 2009, . pp. 131-139. https://doi.acm.org/10.1145/1551788.1551811

Carreras, Anna, Pares, Narcis (2007): Diseño de una instalación interactiva destinada a enseñar conceptos abstractos. In: Actas de Interacción , 2007, Zaragoza, Spain.

Carreras, Anna, Pares, Narcis (2007): Designing an Interactive Installation for Children in a Museum to Learn Abstract Concepts. In: Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecomunications ED-MEDIA , 2007, Vancouver, Canada.

Pares, Narcis, Carreras, Anna, Durany, Jaume (2005): La interacción como generadora de significado en una instalación lúdica para niños: Juegos. In: Actas de Interacción , 2005, Granada, Spain.

Pares, Narcis, Carreras, Anna, Durany, Jaume, Ferrer, Jaume, Freixa, Pere, Gomez, David, Kruglanski, Orit, Parés, Roc, Ribas, Ignasi, Soler, Miquel, Sanjurjo, Alex (2004): MEDIATE: An interactive multisensory environment for children with severe autism and no ve. In: Proceedings of the Third International Workshop on Virtual Rehabilitation IWVR , 2004, .

Kourakis, Stelios, Pares, Narcis (2010): Us hunters: interactive communication for young cavemen. In: Proceedings of ACM IDC10 Interaction Design and Children , 2010, . pp. 89-97. https://doi.acm.org/10.1145/1810543.1810554

Blanco, José María, Landry, Pascal, C., A Sebastián Mealla, Mazzone, Emanuela, Pares, Narcis (2010): PIPLEX: tangible experience in an augmented reality video game. In: Proceedings of ACM IDC10 Interaction Design and Children , 2010, . pp. 274-277. https://doi.acm.org/10.1145/1810543.1810590

New to UX Design? We’re giving you a free ebook!

The Basics of User Experience Design

Download our free ebook The Basics of User Experience Design to learn about core concepts of UX design.

In 9 chapters, we’ll cover: conducting user interviews, design thinking, interaction design, mobile UX design, usability, UX research, and many more!

A valid email address is required.
316,505 designers enjoy our newsletter—sure you don’t want to receive it?

New to UX Design? We’re Giving You a Free ebook!

The Basics of User Experience Design

Download our free ebook The Basics of User Experience Design to learn about core concepts of UX design.

In 9 chapters, we’ll cover: conducting user interviews, design thinking, interaction design, mobile UX design, usability, UX research, and many more!

A valid email address is required.
316,505 designers enjoy our newsletter—sure you don’t want to receive it?