Author: Mathieu Desbrun


Publication period start: 1996
Number of co-authors: 21


Number of publications with favourite co-authors
Gaurav S. Sukhatme
Mark Meyer
Pierre Alliez

Productive Colleagues

Most productive colleagues in number of publications
Alan H. Barr
Nicolas Tsingos
David E. Breen


Mullen, Patrick, Tong, Yiying, Alliez, Pierre, Desbrun, Mathieu (2008): Spectral Conformal Parameterization. In Comput. Graph. Forum, 27 (5) pp. 1487-1494.

Desbrun, Mathieu (2004): Applied Geometry: Discrete Differential Calculus for Graphics. In Comput. Graph. Forum, 23 (3) pp. .

Kim, Laehyun, Sukhatme, Gaurav S., Desbrun, Mathieu (2004): A Haptic-Rendering Technique Based on Hybrid Surface Representation. In IEEE Computer Graphics and Applications, 24 (2) pp. 66-75.

Desbrun, Mathieu, Meyer, Mark, Alliez, Pierre (2002): Intrinsic Parameterizations of Surface Meshes. In Comput. Graph. Forum, 21 (3) pp. .

Lee, Haeyoung, Alliez, Pierre, Desbrun, Mathieu (2002): Angle-Analyzer: A Triangle-Quad Mesh Codec. In Comput. Graph. Forum, 21 (3) pp. .

Alliez, Pierre, Desbrun, Mathieu (2001): Valence-Driven Connectivity Encoding for 3D Meshes. In Comput. Graph. Forum, 20 (3) pp. .

Meyer, Mark, Debunne, Gilles, Desbrun, Mathieu, Barr, Alan H. (2001): Interactive animation of cloth-like objects in virtual reality. In Journal of Visualization and Computer Animation, 12 (1) pp. 1-12.

Desbrun, Mathieu, Meyer, Mark, Barr, Alan (2000): Anisotropic Feature-Preserving Denoising of Height Fields and Bivariate Data. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 145-152.

Desbrun, Mathieu, Schroder, Peter, Barr, Alan (1999): Interactive Animation of Structured Deformable Objects. In: Graphics Interface 99 June 2-4, 1999, Kingston, Ontario, Canada. pp. 1-8.

Desbrun, Mathieu, Cani-Gascuel, Marie-Paule (1998): Active Implicit Surface for Animation. In: Graphics Interface 98 June 18-20, 1998, Vancouver, British Columbia, Canada. pp. 143-150.

Desbrun, Mathieu, Tsingos, Nicolas, Gascuel, Marie-Paule (1996): Adaptive Sampling of Implicit Surfaces for Interactive Modelling and Animation. In Comput. Graph. Forum, 15 (5) pp. 319-325.

Eckstein, Ilya, Desbrun, Mathieu, Kuo, C.-C. Jay (2006): Compression of time varying isosurfaces. In: Proceedings of the 2006 Conference on Graphics Interface , 2006, . pp. 99-105.

Kim, Laehyun, Sukhatme, Gaurav S., Desbrun, Mathieu (2003): Haptic Editing of Decoration and Material Propertie. In: HAPTICS 2003 - 11th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems 22-23 March, 2003, Los Angeles, CA, USA. pp. 213-220.

Wood, Zoë J., Schroder, Peter, Breen, David E., Desbrun, Mathieu (2000): Semi-regular mesh extraction from volumes. In: IEEE Visualization 2000 , 2000, . pp. 275-282.

McKenzie, Alexander, Lombeyda, Santiago V., Desbrun, Mathieu (2005): Vector Field Analysis and Visualization through Variational Clustering. In: Brodlie, Ken, Duke, David J., Joy, Kenneth I. (eds.) EuroVis05 Joint Eurographics - IEEE VGTC Symposium on Visualization 1-3 June, 2005, Leeds, United Kingdom. pp. 29-35.