Author: Mathieu Desbrun

Publications

Publication period start: 2004
Number of co-authors: 21

Co-authors

Number of publications with favourite co-authors
Gaurav S. Sukhatme
2
Mark Meyer
3
Pierre Alliez
4

Productive Colleagues

Most productive colleagues in number of publications
Alan H. Barr
7
Nicolas Tsingos
8
David E. Breen
18

Publications

Mullen, Patrick, Tong, Yiying, Alliez, Pierre, Desbrun, Mathieu (2008): Spectral Conformal Parameterization. In Comput. Graph. Forum, 27 (5) pp. 1487-1494. https://dx.doi.org/10.1111/j.1467-8659.2008.01289.x

Desbrun, Mathieu (2004): Applied Geometry: Discrete Differential Calculus for Graphics. In Comput. Graph. Forum, 23 (3) pp. . https://diglib.eg.org/EG/CGF/volume23/issue3/v23i3ppxx-xx_abstract.html

Kim, Laehyun, Sukhatme, Gaurav S., Desbrun, Mathieu (2004): A Haptic-Rendering Technique Based on Hybrid Surface Representation. In IEEE Computer Graphics and Applications, 24 (2) pp. 66-75. https://csdl.computer.org/comp/mags/cg/2004/02/g2066abs.htm

Desbrun, Mathieu, Meyer, Mark, Alliez, Pierre (2002): Intrinsic Parameterizations of Surface Meshes. In Comput. Graph. Forum, 21 (3) pp. . https://www.eg.org/EG/CGF/volume21/issue3/abstracts/CGF580.HTML

Lee, Haeyoung, Alliez, Pierre, Desbrun, Mathieu (2002): Angle-Analyzer: A Triangle-Quad Mesh Codec. In Comput. Graph. Forum, 21 (3) pp. . https://www.eg.org/EG/CGF/volume21/issue3/abstracts/CGF598.HTML

Alliez, Pierre, Desbrun, Mathieu (2001): Valence-Driven Connectivity Encoding for 3D Meshes. In Comput. Graph. Forum, 20 (3) pp. .

Meyer, Mark, Debunne, Gilles, Desbrun, Mathieu, Barr, Alan H. (2001): Interactive animation of cloth-like objects in virtual reality. In Journal of Visualization and Computer Animation, 12 (1) pp. 1-12.

Desbrun, Mathieu, Meyer, Mark, Barr, Alan (2000): Anisotropic Feature-Preserving Denoising of Height Fields and Bivariate Data. In: Proceedings of Graphics Interface 2000 May 15-17, 2000, Montreal, Quebec, Canada. pp. 145-152. https://www.graphicsinterface.org/proceedings/2000/115

Desbrun, Mathieu, Schroder, Peter, Barr, Alan (1999): Interactive Animation of Structured Deformable Objects. In: Graphics Interface 99 June 2-4, 1999, Kingston, Ontario, Canada. pp. 1-8. https://www.graphicsinterface.org/proceedings/1999/141

Desbrun, Mathieu, Cani-Gascuel, Marie-Paule (1998): Active Implicit Surface for Animation. In: Graphics Interface 98 June 18-20, 1998, Vancouver, British Columbia, Canada. pp. 143-150. https://www.graphicsinterface.org/proceedings/1998/129/129.html

Desbrun, Mathieu, Tsingos, Nicolas, Gascuel, Marie-Paule (1996): Adaptive Sampling of Implicit Surfaces for Interactive Modelling and Animation. In Comput. Graph. Forum, 15 (5) pp. 319-325. https://www.eg.org/EG/CGF/volume15/issue5/v15i5pp319-325_abstract.html

Eckstein, Ilya, Desbrun, Mathieu, Kuo, C.-C. Jay (2006): Compression of time varying isosurfaces. In: Proceedings of the 2006 Conference on Graphics Interface , 2006, . pp. 99-105. https://portal.acm.org/citation.cfm?id=1143079.1143096

Kim, Laehyun, Sukhatme, Gaurav S., Desbrun, Mathieu (2003): Haptic Editing of Decoration and Material Propertie. In: HAPTICS 2003 - 11th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems 22-23 March, 2003, Los Angeles, CA, USA. pp. 213-220. https://csdl.computer.org/comp/proceedings/haptics/2003/1890/00/18900213abs.htm

Wood, Zoë J., Schroder, Peter, Breen, David E., Desbrun, Mathieu (2000): Semi-regular mesh extraction from volumes. In: IEEE Visualization 2000 , 2000, . pp. 275-282. https://doi.acm.org/10.1145/375213.375254

McKenzie, Alexander, Lombeyda, Santiago V., Desbrun, Mathieu (2005): Vector Field Analysis and Visualization through Variational Clustering. In: Brodlie, Ken, Duke, David J., Joy, Kenneth I. (eds.) EuroVis05 Joint Eurographics - IEEE VGTC Symposium on Visualization 1-3 June, 2005, Leeds, United Kingdom. pp. 29-35. https://dx.doi.org/10.2312/VisSym/EuroVis05/029-035

New to UX Design? We're Giving You a Free eBook!

The Basics of User Experience Design

Download our free ebook “The Basics of User Experience Design” to learn about core concepts of UX design.

In 9 chapters, we’ll cover: conducting user interviews, design thinking, interaction design, mobile UX design, usability, UX research, and many more!

A valid email address is required.
316,344 designers enjoy our newsletter—sure you don’t want to receive it?

New to UX Design? We're Giving You a Free eBook!

The Basics of User Experience Design

Download our free ebook “The Basics of User Experience Design” to learn about core concepts of UX design.

In 9 chapters, we’ll cover: conducting user interviews, design thinking, interaction design, mobile UX design, usability, UX research, and many more!

A valid email address is required.
316,344 designers enjoy our newsletter—sure you don’t want to receive it?