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Martin Ludvigsen is an associate professor (temporary position) at the Aarhus School of Architecture.
Martin Ludvigsen's main field of research is interaction design, i.e. the interaction between man and machine. His particular interest is social interaction, including the issue of designing social technologies. The purpose of his research is to produce knowledge about ways of facilitating interaction among multiple users through technology.
One example of this type of cooperative interface is the interactive floor iFloor. iFloor was developed by Martin Ludvigsen in cooperation with computer scientists from Aarhus University, among others, and was awarded the Danish Design Prize in 2004. Projecting the computer screen onto a floor makes the machine a part of the physical space and also makes it big enough that several individuals can operate it together. Another example is the research project iSport, a joint project involving the Aarhus School of Architecture, Aarhus University, the private research centre the Alexandra Institute and a number of private companies. The researchers involved in the project, which is headed by Martin Ludvigsen, are using research through design as their research method in an effort to develop prototypes of interactive training equipment where two athletes can use technology to play together rather than playing the machine individually.
Martin Ludvigsen also does theoretical work concerning design as a perceptual learning process, investigating ways of designing and facilitating the creative process with the involvement of user groups etc. to optimise the development of new products.
Martin Ludvigsen teaches design theory and design history at the Aarhus School of Architecture. He also teaches design theory and design history as well as social computing, project communication and visualisation in the bachelor's programme in IT at the Department of Computer Science at Aarhus University.
Martin Ludvigsen has an academic degree in architecture (cand. arch.) from the Aarhus School of Architecture from 2003 and a Ph.D. in social interaction design from 2007.
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Ludvigsen, Martin, Fogtmann, Maiken Hillerup, Groenbaek, Kaj (2010): TacTowers: an interactive training equipment for elite athletes. In: Proceedings of DIS10 Designing Interactive Systems , 2010, . pp. 412-415. http://doi.acm.org/10.1145/1858171.1858250
Brynskov, Martin, Ludvigsen, Martin (2006): Mock games: a new genre of pervasive play. In: Proceedings of DIS06: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 2006, . pp. 169-178. http://doi.acm.org/10.1145/1142405.1142433
Ludvigsen, Martin (2006): Designing for social interaction: an experimental design research project. In: Proceedings of DIS06: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 2006, . pp. 348-349. http://doi.acm.org/10.1145/1142405.1142459
Dindler, Christian, Eriksson, Eva, Iversen, Ole Sejer, Lykke-Olesen, Andreas, Ludvigsen, Martin (2005): Mission from Mars: a method for exploring user requirements for children in a narrative sp. In: Proceedings of ACM IDC05: Interaction Design and Children , 2005, . pp. 40-47. http://doi.acm.org/10.1145/1109540.1109546
Petersen, Marianne Graves, Krogh, Peter Gall, Ludvigsen, Martin, Lykke-Olesen, Andreas (2005): Floor interaction: HCI reaching new ground. In: Proceedings of ACM CHI 2005 Conference on Human Factors in Computing Systems , 2005, . pp. 1717-1720. http://doi.acm.org/10.1145/1056808.1057005
Petersen, Marianne Graves, Iversen, Ole Sejer, Krogh, Peter Gall, Ludvigsen, Martin (2004): Aesthetic interaction: a pragmatist\'s aesthetics of interactive systems. In: Proceedings of DIS04: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 2004, . pp. 269-276. http://doi.acm.org/10.1145/1013115.1013153