Peter Gall Krogh
- Personal Homepage
- Aarhus School of Architecture (http://aarch.dk/)
Peter Gall Krogh is a design professor at Aarhus School of Architecture.
Peter Gall Krogh's field of research is the design of interactive instruments and environments. Everyday products increasingly feature digital content, which means that the products have greater capabilities than might be visible at first glance. His research looks at how these interactive products can be designed to communicate and highlight their added value and applications in an inspiring and aesthetically interesting way.
The point of departure for Peter Gall Krogh's research is an interest in the ways in which people share digital resources. In the digital world, all information is, in principle, always accessible to anyone. As IT becomes a part of the physical space it becomes subject to the traditional premises of the physical world with the limitations that this entails, including the fact that users share resources and take turns using them. This necessitates negotiation among the users.
An example is the ifloor project, an interactive floor that aims to encourage animate users to communicate. The cursor on the floor is shared by all the users, who have to agree where to put it. Thus, this is a technology that requires negotiation among the users corresponding to the dialogue and negotiation that are constantly occurring in the physical world. Peter Gall Krogh is interested in exploring how computer products and their architectural environment can be designed to encourage users to help each other, making the collective interaction as inspiring as possible.
Peter Gall Krogh teaches interaction design at the Aarhus School of Architecture. He is also a project manager at the IT bachelor's programme in the Computer Science Department, University of Aarhus.
Peter Gall Krogh graduated as an academic architect (cand. arch.) from the Aarhus School of Architecture in 1993.
- Publication period start
- Publication period end
- Number of co-authors
Büscher, Monika, Kramp, Gunnar, Krogh, Peter Gall (2003): In formation: Support for flexibility, mobility, collaboration, and coherence. In Personal and Ubiquitous Computing, 7 (3) pp. 136-146. http://dx.doi.org/10.1007/s00779-003-0231-1
Petersen, Marianne Graves, Iversen, Ole Sejer, Krogh, Peter Gall, Ludvigsen, Martin (2004): Aesthetic interaction: a pragmatist\'s aesthetics of interactive systems. In: Proceedings of DIS04: Designing Interactive Systems: Processes, Practices, Methods, & Techniques , 2004, . pp. 269-276. http://doi.acm.org/10.1145/1013115.1013153
Petersen, Marianne Graves, Krogh, Peter Gall, Ludvigsen, Martin, Lykke-Olesen, Andreas (2005): Floor interaction: HCI reaching new ground. In: Proceedings of ACM CHI 2005 Conference on Human Factors in Computing Systems , 2005, . pp. 1717-1720. http://doi.acm.org/10.1145/1056808.1057005
Bertelsen, Olav W., Bouvin, Niels Olof, Krogh, Peter Gall, Kyng, Morten (eds.) Proceedings of the 4th Decennial Conference on Critical Computing 2005 August 20-24, 2005, Aarhus, Denmark.
Krogh, Peter Gall (2000): Interactive rooms - augmented reality in an architectural perspective. In: Designing Augmented Reality Environments 2000 , 2000, . pp. 135-137. http://doi.acm.org/10.1145/354666.354681
Petersen, Marianne Graves, Krogh, Peter Gall, Mortensen, Morten Boye, Moeller-Lassen, Thomas, Mortensen, Ditte Hvas (2010): Collective interaction by design collective controllers for social navigation on digital p. In: Proceedings of the Sixth Nordic Conference on Human-Computer Interaction , 2010, . pp. 353-362. http://doi.acm.org/10.1145/1868914.1868956
Petersen, Marianne Graves, Lynggaard, Aviaja Borup, Krogh, Peter Gall, Winther, Ida Wentzel (2010): Tactics for homing in mobile life: a fieldwalk study of extremely mobile people. In: Proceedings of 12th Conference on Human-computer interaction with mobile devices and services , 2010, . pp. 265-274. http://doi.acm.org/10.1145/1851600.1851646
Rasmussen, Majken Kirkegaard, Lehoux, Natalie, Ocnarescu, Ioana, Krogh, Peter Gall (2012): I'll knock you when I'm ready...: reflecting on media richness beyond bandwidth and imitat. In: Proceedings of DIS12 Designing Interactive Systems , 2012, . pp. 106-115. http://dx.doi.org/10.1145/2317956.2317974