Author: Luciano Gamberini

Luciano Gamberini

Luciano Gamberini


Publication period start: 2001
Publication period end: 2012
Number of co-authors: 57


Number of publications with favourite co-authors
Francesco Martino
Giulio Jacucci
Anna Spagnolli

Productive Colleagues

Most productive colleagues in number of publications
Giuseppe Riva
Giulio Jacucci
Marc Cavazza


Spagnolli, Anna, Lombard, Matthew, Gamberini, Luciano (2010): Editorial. In Virtual Reality, 14 (1) pp. 1-2.

Martino, Francesco, Baù, Roberto, Spagnolli, Anna, Gamberini, Luciano (2009): Presence in the age of social networks: augmenting mediated environments with feedback on . In Virtual Reality, 13 (3) pp. 183-194.

Spagnolli, Anna, Lombard, Matthew, Gamberini, Luciano (2009): Mediated presence: virtual reality, mixed environments and social networks. In Virtual Reality, 13 (3) pp. 137-139.

Jacucci, Giulio, Spagnolli, Anna, Gamberini, Luciano, Chalambalakis, Alessandro, Bjorksog, Christoffer, Bertoncini, Massimo, Torstensson, Carin, Monti, Pasquale (2009): Designing Effective Feedback of Electricity Consumption for Mobile User Interfaces. In Psychnology, 7 (3) pp. 265-289. 13

Zucchi, Andrea, Gamberini, Luciano (2007): Searching for Information on PDA in a Naturalistic Environment with or without Music. In Psychnology, 5 (2) pp. 207-222.

Gamberini, Luciano, Alcaniz, Mariano, Barresi, Giacinto, Fabregat, Malena, Ibanez, Francisco, Prontu, Lisa (2006): Cognition, technology and games for the elderly: An introduction to ELDERGAMES Project. In Psychnology, 4 (3) pp. 285-308.

Gamberini, Luciano, Spagnolli, Anna, Riva, Giuseppe (2006): Editorial Preface. In Psychnology, 4 (1) pp. 5-6.

Spagnolli, Anna, Gamberini, Luciano (2005): A Place for Presence. Understanding the Human Involvement in Mediated Interactive Environm. In Psychnology, 3 (1) pp. 6-15.

Gamberini, Luciano, Spagnolli, Anna (2003): Display Techniques and Methods for Cross-medial Data Analysis. In Psychnology, 1 (2) pp. 131-140.

Spagnolli, Anna, Gamberini, Luciano, Gasparini, Daniele (2003): Breakdown analysis in Virtual Reality usability evaluation. In Psychnology, 1 (1) pp. 5-17.

Pretto, Paolo, Roncato, Sergio, Monacelli, Gennaro, Gamberini, Luciano (2003): Testing Driver\'s Comfort in Virtual Environments. In Psychnology, 1 (2) pp. 164-175.

Optale, Gabriele, Capodieci, Salvatore, Pinelli, Pietro, Zara, Daniela, Gamberini, Luciano, Riva, Giuseppe (2001): Music-Enhanced Immersive Virtual Reality in the Rehabilitation of Memory-Related Cognitive. In Presence: Teleoperators and Virtual Environments, 10 (4) pp. 450-462.

Gamberini, Luciano, Petrucci, Giovanni, Spoto, Andrea, Spagnolli, Anna (2007): Embedded Persuasive Strategies to Obtain Visitors\' Data: Comparing Reward and Reciprocity. In: Kort, Yvonne de, IJsselsteijn, Wijnand, Midden, Cees J. H., Eggen, Berry, Fogg, B. J. (eds.) PERSUASIVE 2007 - Persuasive Technology, Second International Conference on Persuasive Technology April 26-27, 2007, Palo Alto, CA, USA. pp. 187-198.

Gamberini, Luciano, Martino, Francesco, Scarpetta, Fabiola, Spoto, Andrea, Spagnolli, Anna (2007): Unveiling the Structure: Effects of Social Feedback on Communication Activity in Online Mu. In: Schuler, Douglas (eds.) OCSC 2007 - Online Communities and Social Computing - Second International Conference July 22-27, 2007, Beijing, China. pp. 334-341.

Gamberini, Luciano, Breda, Luca, Grassi, Alessandro (2007): VIDEODOPE: Applying Persuasive Technology to Improve Awareness of Drugs Abuse Effects. In: Shumaker, Randall (eds.) ICVR 2007 - Virtual Reality - Second International Conference - Part 1 July 22-27, 2007, Beijing, China. pp. 633-641.

Bjorkskog, Christoffer, Jacucci, Giulio, Lorentin, Bruno, Gamberini, Luciano (2009): Mobile implementation of a web 3D carousel with touch input. In: Proceedings of 11th Conference on Human-computer interaction with mobile devices and services , 2009, . pp. 48.

Bjorkskog, Christoffer A., Jacucci, Giulio, Gamberini, Luciano, Nieminen, Tatu, Mikkola, Topi, Torstensson, Carin, Bertoncini, Massimo (2010): EnergyLife: pervasive energy awareness for households. In: Proceedings of the 2010 International Conference on Uniquitous Computing , 2010, . pp. 361-362.

Kirman, Ben, Lawson, Shaun, Linehan, Conor, Martino, Francesco, Gamberini, Luciano, Gaggioli, Andrea (2010): Improving social game engagement on Facebook through enhanced socio-contextual information. In: Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems , 2010, . pp. 1753-1756.

Rey, Beatriz, Lozano, José Antonio, Raya, Mariano Alcañiz, Gamberini, Luciano, Calvet, Merche, Kerrigan, Daniel, Martino, Francesco (2007): Super-Feet: A Wireless Hand-Free Navigation System for Virtual Environments. In: Shumaker, Randall (eds.) ICVR 2007 - Virtual Reality - Second International Conference - Part 1 July 22-27, 2007, Beijing, China. pp. 348-357.

Lizandra, M. Carmen Juan, Raya, Mariano Alcañiz, Gamberini, Luciano, Zaragozá, Irene, Martino, Francesco (2007): Shared virtual environment (SVE): a framework for developing social games. In: Inakage, Masa, Lee, Newton, Tscheligi, Manfred, Bernhaupt, Regina, Natkin, Stéphane (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2007 June 13-15, 2007, Salzburg, Austria. pp. 258-259.

Schiavo, Gianluca, Jacucci, Giulio, Ilmonen, Tommi, Gamberini, Luciano (2011): Evaluating an automatic rotation feature in collaborative tabletop workspaces. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems , 2011, . pp. 1315-1320.

Pizzi, David, Kosunen, Ilkka, Viganó, Cristina, Polli, Anna Maria, Ahmed, Imtiaj, Zanella, Daniele, Cavazza, Marc, Kouider, Sid, Freeman, Jonathan, Gamberini, Luciano, Jacucci, Giulio (2012): Incorporating subliminal perception in synthetic environments. In: Proceedings of the 2012 International Conference on Uniquitous Computing , 2012, . pp. 1139-1144.