Francesco Martino

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Kirman, Ben, Lawson, Shaun, Linehan, Conor, Martino, Francesco, Gamberini, Luciano, Gaggioli, Andrea (2010): Improving social game engagement on Facebook through enhanced socio-contextual information. In: Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems , 2010, . pp. 1753-1756.

Martino, Francesco, Baù, Roberto, Spagnolli, Anna, Gamberini, Luciano (2009): Presence in the age of social networks: augmenting mediated environments with feedback on . In Virtual Reality, 13 (3) pp. 183-194.

Lizandra, M. Carmen Juan, Raya, Mariano Alcañiz, Gamberini, Luciano, Zaragozá, Irene, Martino, Francesco (2007): Shared virtual environment (SVE): a framework for developing social games. In: Inakage, Masa, Lee, Newton, Tscheligi, Manfred, Bernhaupt, Regina, Natkin, Stéphane (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2007 June 13-15, 2007, Salzburg, Austria. pp. 258-259.

Rey, Beatriz, Lozano, José Antonio, Raya, Mariano Alcañiz, Gamberini, Luciano, Calvet, Merche, Kerrigan, Daniel, Martino, Francesco (2007): Super-Feet: A Wireless Hand-Free Navigation System for Virtual Environments. In: Shumaker, Randall (eds.) ICVR 2007 - Virtual Reality - Second International Conference - Part 1 July 22-27, 2007, Beijing, China. pp. 348-357.

Gamberini, Luciano, Martino, Francesco, Scarpetta, Fabiola, Spoto, Andrea, Spagnolli, Anna (2007): Unveiling the Structure: Effects of Social Feedback on Communication Activity in Online Mu. In: Schuler, Douglas (eds.) OCSC 2007 - Online Communities and Social Computing - Second International Conference July 22-27, 2007, Beijing, China. pp. 334-341.

Martino, Francesco, Spoto, Andrea (2006): Social Network Analysis: A brief theoretical review and further perspectives in the study . In Psychnology, 4 (1) pp. 53-86.