Author: Francesco Martino


Publication period start: 2009
Number of co-authors: 16


Number of publications with favourite co-authors
Andrea Spoto
Anna Spagnolli
Luciano Gamberini

Productive Colleagues

Most productive colleagues in number of publications
Mariano Alcañiz Raya
Luciano Gamberini
Andrea Gaggioli


Martino, Francesco, Baù, Roberto, Spagnolli, Anna, Gamberini, Luciano (2009): Presence in the age of social networks: augmenting mediated environments with feedback on . In Virtual Reality, 13 (3) pp. 183-194.

Martino, Francesco, Spoto, Andrea (2006): Social Network Analysis: A brief theoretical review and further perspectives in the study . In Psychnology, 4 (1) pp. 53-86.

Lizandra, M. Carmen Juan, Raya, Mariano Alcañiz, Gamberini, Luciano, Zaragozá, Irene, Martino, Francesco (2007): Shared virtual environment (SVE): a framework for developing social games. In: Inakage, Masa, Lee, Newton, Tscheligi, Manfred, Bernhaupt, Regina, Natkin, Stéphane (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2007 June 13-15, 2007, Salzburg, Austria. pp. 258-259.

Rey, Beatriz, Lozano, José Antonio, Raya, Mariano Alcañiz, Gamberini, Luciano, Calvet, Merche, Kerrigan, Daniel, Martino, Francesco (2007): Super-Feet: A Wireless Hand-Free Navigation System for Virtual Environments. In: Shumaker, Randall (eds.) ICVR 2007 - Virtual Reality - Second International Conference - Part 1 July 22-27, 2007, Beijing, China. pp. 348-357.

Gamberini, Luciano, Martino, Francesco, Scarpetta, Fabiola, Spoto, Andrea, Spagnolli, Anna (2007): Unveiling the Structure: Effects of Social Feedback on Communication Activity in Online Mu. In: Schuler, Douglas (eds.) OCSC 2007 - Online Communities and Social Computing - Second International Conference July 22-27, 2007, Beijing, China. pp. 334-341.

Kirman, Ben, Lawson, Shaun, Linehan, Conor, Martino, Francesco, Gamberini, Luciano, Gaggioli, Andrea (2010): Improving social game engagement on Facebook through enhanced socio-contextual information. In: Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems , 2010, . pp. 1753-1756.