Jia-Guang Sun

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Gong, Jie-Hui, Zhang, Gui-Fang, Zhang, Hui, Sun, Jia-Guang (2006): Reconstruction of 3D curvilinear wire-frame from three orthographic views. In Computers & Graphics, 30 (2) pp. 213-224. http://dx.doi.org/10.1016/j.cag.2006.01.027

Liu, Yu-Shen, Zhang, Hui, Yong, Jun-Hai, Yu, Pi-Qiang, Sun, Jia-Guang (2005): Mesh blending. In The Visual Computer, 21 (11) pp. 915-927. http://dx.doi.org/10.1007/s00371-005-0306-2

Peng, Yu, Yong, Jun-Hai, Dong, Wei-Ming, Zhang, Hui, Sun, Jia-Guang (2005): A new algorithm for Boolean operations on general polygons. In Computers & Graphics, 29 (1) pp. 57-70. http://dx.doi.org/10.1016/j.cag.2004.11.001

Yang, Yi-Jun, Yong, Jun-Hai, Sun, Jia-Guang (2005): An algorithm for tetrahedral mesh generation based on conforming constrained Delaunay tetr. In Computers & Graphics, 29 (4) pp. 606-615. http://dx.doi.org/10.1016/j.cag.2005.05.011

Hu, Shi-Min, Zhang, Hui, Tai, Chiew-Lan, Sun, Jia-Guang (2001): Direct manipulation of FFD: efficient explicit solutions and decomposible multiple point c. In The Visual Computer, 17 (6) pp. 370-379. http://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=17&issue=6&spage=370