Henry Johan

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Chen, Kan, Johan, Henry (2010): Real-time continuum grass. In: Lok, Benjamin, Klinker, Gudrun, Nakatsu, Ryohei (eds.) IEEE Virtual Reality Conference, VR 2010 March 20-24, 2010, Waltham, Massachusetts, USA. pp. 227-234. http://dx.doi.org/10.1109/VR.2010.5444785

Okaichi, Naoto, Johan, Henry, Imagire, Takashi, Nishita, Tomoyuki (2008): A virtual painting knife. In The Visual Computer, 24 (7) pp. 753-763. http://dx.doi.org/10.1007/s00371-008-0257-5

Imagire, Takashi, Johan, Henry, Tamura, Naoki, Nishita, Tomoyuki (2007): Anti-aliased and real-time rendering of scenes with light scattering effects. In The Visual Computer, 23 (9) pp. 935-944. http://dx.doi.org/10.1007/s00371-007-0140-9

Tamura, Naoki, Johan, Henry, Chen, Bing-Yu, Nishita, Tomoyuki (2006): A practical and fast rendering algorithm for dynamic scenes using adaptive shadow fields. In The Visual Computer, 22 (9) pp. 702-712. http://dx.doi.org/10.1007/s00371-006-0056-9

Tamura, Naoki, Johan, Henry, Nishita, Tomoyuki (2005): Deferred shadowing for real-time rendering of dynamic scenes under environment illuminatio. In Journal of Visualization and Computer Animation, 16 (3) pp. 475-486. http://dx.doi.org/10.1002/cav.108