Author: Glenda Revelle

Glenda Revelle

Glenda Revelle

Publications

Publication period start: 2003
Publication period end: 2011
Number of co-authors: 40

Co-authors

Number of publications with favourite co-authors
Rafael Ballagas
4
Hayes Raffle
4
Hiroshi Horii
4

Productive Colleagues

Most productive colleagues in number of publications
Benjamin B. Bederson
70
Allison Druin
81
Yvonne Rogers
99

Publications

Druin, Allison, Revelle, Glenda, Bederson, Benjamin B., Hourcade, Juan Pablo, Farber, Allison, Lee, Juhyun, Campbell, Dana (2003): A collaborative digital library for children. In J. Comp. Assisted Learning, 19 (2) pp. 239-248. http://dx.doi.org/10.1046/j.0266-4909.2003.00024.x

Revelle, Glenda (2003): Educating via entertainment media: the Sesame Workshop approach. In Computers in Entertainment, 1 (1) pp. 16. http://doi.acm.org/10.1145/950566.950590

Revelle, Glenda, Zuckerman, Oren, Druin, Allison, Bolas, Mark (2005): Tangible user interfaces for children. In: Proceedings of ACM CHI 2005 Conference on Human Factors in Computing Systems , 2005, . pp. 2051-2052. http://doi.acm.org/10.1145/1056808.1057095

Druin, Allison, Cavallo, David, Fabian, Christopher, Bederson, Benjamin B., Revelle, Glenda, Rogers, Yvonne, Gray, Jim (2009): Mobile technologies for the world\'s children. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems , 2009, . pp. 3297-3300. http://doi.acm.org/10.1145/1520340.1520473

Gilutz, Shuli, Black, John B., Buckleitner, Warren, Revelle, Glenda, Drell, Jordana, Traylor, Scott, Fisch, Shalom N. (2007): The Roles of Experience, Motivation, Cognitive and Motor Development on Young Children\'s . In: Society for Reserach in Child Development Biennial Meeting , 2007, Boston, MA, USA.

Revelle, Glenda, Reardon, Emily, Green, Makeda Mays, Betancourt, Jeanette, Kotler, Jennifer (2007): The Use of Mobile Phones to Support Children\'s Literacy Learning. In: Kort, Yvonne de, IJsselsteijn, Wijnand, Midden, Cees J. H., Eggen, Berry, Fogg, B. J. (eds.) PERSUASIVE 2007 - Persuasive Technology, Second International Conference on Persuasive Technology April 26-27, 2007, Palo Alto, CA, USA. pp. 253-258. http://dx.doi.org/10.1007/978-3-540-77006-0_31

Revelle, Glenda, Reardon, Emily (2009): Designing and testing mobile interfaces for children. In: Proceedings of ACM IDC09 Interaction Design and Children , 2009, . pp. 329-332. http://doi.acm.org/10.1145/1551788.1551876

Raffle, Hayes, Ballagas, Rafael, Revelle, Glenda, Horii, Hiroshi, Follmer, Sean, Go, Janet, Reardon, Emily, Mori, Koichi, Kaye, Joseph Jofish, Spasojevic, Mirjana (2010): Family story play: reading with young children (and Elmo) over a distance. In: Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems , 2010, . pp. 1583-1592. http://doi.acm.org/10.1145/1753326.1753563

Revelle, Glenda, Fenwick-Naditch, Ashley, Kronenberger, Liz, Mays-Green, Makeda (2010): CHI 2010 special interest group: creating prosocial media for children. In: Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems , 2010, . pp. 3185-3188. http://doi.acm.org/10.1145/1753846.1753952

Raffle, Hayes, Revelle, Glenda, Mori, Koichi, Ballagas, Rafael, Buza, Kyle, Horii, Hiroshi, Kaye, Joseph, Cook, Kristin, Freed, Natalie, Go, Janet, Spasojevic, Mirjana (2011): Hello, is grandma there? let's read! StoryVisit: family video chat and connected e-books. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems , 2011, . pp. 1195-1204. http://dx.doi.org/10.1145/1978942.1979121

Raffle, Hayes, Ballagas, Rafael, Revelle, Glenda, Mori, Koichi, Horii, Hiroshi, Paretti, Chris, Spasojevic, Mirjana (2011): Pop goes the cell phone: asynchronous messaging for preschoolers. In: Proceedings of ACM IDC11 Interaction Design and Children , 2011, . pp. 99-108. http://dx.doi.org/10.1145/1999030.1999042

Ballagas, Rafael, Revelle, Glenda, Buza, Kyle, Horii, Hiroshi, Mori, Koichi, Raffle, Hayes, Spasojevic, Mirjana, Go, Janet, Cook, Kristin, Reardon, Emily, Tsai, Yun-Ta, Paretti, Christopher (2011): Electric Agents: combining television and mobile phones for an educational game. In: Proceedings of ACM IDC11 Interaction Design and Children , 2011, . pp. 227-230. http://dx.doi.org/10.1145/1999030.1999068