Christopher M. Hoadley

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Penn State University (

Christopher Hoadley designs, builds, and studies ways for technology to enhance collaboration and learning. With degrees in cognitive science, computer science, and education, Hoadley is especially known for his work on Design-based Research Methods (a term he coined in the mid 1990s) and CSCL (Computer Supported Collaborative Learning).

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Lee, Joey J., Hoadley, Christopher M. (2006): Online Identity as a Leverage Point for Learning in Massively Multiplayer Online Role Play. In: ICALT 2006 - Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies 5-7 July, 2006, Kerkrade, The Netherlands. pp. 761-763.

Hoadley, Christopher M., Linn, Marcia C., Mann, Lydia M., Clancy, Michael J. (1996): When, Why and How Do Novice Programmers Reuse Code?. In: Gray, Wayne D., Boehm-Davis, Deborah A., Spohrer, James C. (eds.) Empirical Studies of Programmers - Sixth Workshop January 5-7, 1996, 1996, Alexandria, Virginia. pp. 109-130.

Hoadley, Christopher M., Hsi, Sherry, Berman, Benjamin P. (1995): The Multimedia Forum Kiosk and SpeakEasy. In: ACM Multimedia 1995 , 1995, . pp. 363-364.