Christophe Schlick

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Vergne, Romain, Pacanowski, Romain, Barla, Pascal, Granier, Xavier, Schlick, Christophe (2010): Radiance Scaling for versatile surface enhancement. In: Aliaga, Daniel G., Oliveira, Manuel M., Varshney, Amitabh, Wyman, Chris (eds.) Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA , 2010, . pp. 143-150.

Boubekeur, Tamy, Schlick, Christophe (2008): A Flexible Kernel for Adaptive Mesh Refinement on GPU. In Comput. Graph. Forum, 27 (1) pp. 102-113.

Boubekeur, Tamy, Heidrich, Wolfgang, Granier, Xavier, Schlick, Christophe (2006): Volume-Surface Trees. In Comput. Graph. Forum, 25 (3) pp. 399-406.

Tyndiuk, Florence, Thomas, Gwenola, Lespinet-Najib, V., Schlick, Christophe (2005): Cognitive comparison of 3D interaction in front of large vs. small displays. In: Singh, Gurminder, Lau, Rynson W. H., Chrysanthou, Yiorgos, Darken, Rudolph P. (eds.) VRST 2005 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 7-9, 2005, Monterey, CA, USA. pp. 117-123.

Schmitt, Benjamin, Pasko, Alexander A., Schlick, Christophe (2004): Constructive sculpting of heterogeneous volumetric objects using trivariate B-splines. In The Visual Computer, 20 (2) pp. 130-148.

Schmitt, Benjamin, Pasko, Alexander A., Adzhiev, Valery, Schlick, Christophe (2001): Constructive texturing based on hypervolume modeling. In Journal of Visualization and Computer Animation, 12 (5) pp. 297-310.

Grisoni, L., Blanc, Carole, Schlick, Christophe (1999): Hermitian B-Splines. In Comput. Graph. Forum, 18 (4) pp. 237-248.

Blanc, Carole, Schlick, Christophe (1996): Ratioquadrics: an alternative model for superquadrics. In The Visual Computer, 12 (8) pp. 420-428.

Crespin, Benoît, Blanc, Carole, Schlick, Christophe (1996): Implicit Sweep Objects. In Comput. Graph. Forum, 15 (3) pp. 165-174.

Schlick, Christophe (1994): A Survey of Shading and Reflectance Models. In Comput. Graph. Forum, 13 (2) pp. 121-131.

Schlick, Christophe (1994): An Inexpensive BRDF Model for Physically-Based Rendering. In Comput. Graph. Forum, 13 (3) pp. 233-246.

Blasi, Philippe, Saëc, Bertrand Le, Schlick, Christophe (1993): A Rendering Algorithm for Discrete Volume Density Objects. In Comput. Graph. Forum, 12 (3) pp. 201-210.