Andreas Schilling

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Wand, Michael, Berner, Alexander, Bokeloh, Martin, Jenke, Philipp, Fleck, Arno, Hoffmann, Mark, Maier, Benjamin, Staneker, Dirk, Schilling, Andreas, Seidel, Hans-Peter (2008): Processing and interactive editing of huge point clouds from 3D scanners. In Computers & Graphics, 32 (2) pp. 204-220.

Jenke, Philipp, Wand, Michael, Bokeloh, Martin, Schilling, Andreas, Straßer, Wolfgang (2006): Bayesian Point Cloud Reconstruction. In Comput. Graph. Forum, 25 (3) pp. 379-388.

Schilling, Andreas (2001): Antialiasing of Environment Maps. In Comput. Graph. Forum, 20 (1) pp. 5-11.

Klein, Reinhard, Schilling, Andreas (1999): Efficient rendering of multiresolution meshes with guaranteed image quality. In The Visual Computer, 15 (9) pp. 443-452.

Schilling, Andreas, Klein, Reinhard (1998): Rendering of multiresolution models with texture. In Computers & Graphics, 22 (6) pp. 667-674.

Schneider, Bengt-Olaf, Schilling, Andreas (1997): Guest editors' introduction. In Computers & Graphics, 21 (2) pp. 125-127.

Knittel, Günter, Schilling, Andreas, Kugler, Anders, Straßer, Wolfgang (1996): Hardware for superior texture performance. In Computers & Graphics, 20 (4) pp. 475-481.

Fischer, Jan, Huhle, Benjamin, Schilling, Andreas (2007): Using Time-of-Flight Range Data for Occlusion Handling in Augmented Reality. In: Frohlich, Bernd, Blach, Roland, Liere, Robert van (eds.) Proceedings of the 10th Int. Workshop on Immersive Projection Technology - 13th Eurographics Symposium on Virtual Environments- IPT-EGVE 2007 , 2007, Weimar, Germany. pp. 109-116.