Publication statistics

Pub. period:1991-2008
Pub. count:12
Number of co-authors:20


Number of publications with 3 favourite co-authors:

Max M. North:
Larry F. Hodges:
Dorothy Strickland:



Productive colleagues

Suzanne Weghorst's 3 most productive colleagues in number of publications:

Mark Billinghurst:92
Larry F. Hodges:54
Ivan Poupyrev:37

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Suzanne Weghorst


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University of Washington

Suzanne Weghorst is a Senior Research Scientist and Research Director at the University of Washington's Human Interface Technology Laboratory (HIT Lab). She holds advanced degrees in both computer science (University of Washington) and experimental psychology (University of California, Riverside), and has focused her attention in recent years on novel approaches to human-computer interaction. Her work at the HIT Lab has included research on situation awareness in virtual environments, augmented reality technologies, assistive devices for people with disabilities, surgical simulation systems, and advanced human interfaces for medicine and molecular biology. Weghorst is active in the medical VR research community, serving as program advisor for several medical VR conferences and as co-editor of the Medicine Meets Virtual Reality conference proceedings. Weghorst and her colleagues at the HIT Lab were recipients of the 2001 Satava Award for their contributions to medical interface technology.


Publications by Suzanne Weghorst (bibliography)

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Weghorst, Suzanne, Seibel, Eric J., Oppenheimer, Peter, Hoffman, Hunter G., Schowengerdt, Brian and Furness, Thomas A. (2008): Medical interface research at the HIT Lab. In Virtual Reality, 12 (4) pp. 201-214.

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Sankaranarayanan, Ganesh, Weghorst, Suzanne, Sanner, Michel F., Gillet, Alexandre and Olson, Arthur J. (2003): Role of Haptics in Teaching Structural Molecular Biolog. In: HAPTICS 2003 - 11th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems 22-23 March, 2003, Los Angeles, CA, USA. pp. 363-366.

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Poupyrev, Ivan, Weghorst, Suzanne and Fels, Sidney (2000): Non-Isomorphic 3D Rotational Techniques. In: Turner, Thea, Szwillus, Gerd, Czerwinski, Mary, Peterno, Fabio and Pemberton, Steven (eds.) Proceedings of the ACM CHI 2000 Human Factors in Computing Systems Conference April 1-6, 2000, The Hague, The Netherlands. pp. 540-547.

This paper demonstrates how non-isomorphic rotational mappings and interaction techniques can be designed and used to build effective spatial 3D user interfaces. In this paper, we develop a mathematical framework allowing us to design non-isomorphic 3D rotational mappings and techniques, investigate their usability properties, and evaluate their user performance characteristics. The results suggest that non-isomorphic rotational mappings can be an effective tool in building high-quality manipulation dialogs in 3D interfaces, allowing our subjects to accomplish experimental tasks 13% faster without a statistically detectable loss in accuracy. The current paper will help interface designers to use non-isomorphic rotational mappings effectively.

© All rights reserved Poupyrev et al. and/or ACM Press

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Weghorst, Suzanne and Furness, Thomas A. (1999): Special Issue on Virtual Environment Interaction (Editorial). In J. Vis. Lang. Comput., 10 (1) pp. 1-2.

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Poupyrev, Ivan, Weghorst, Suzanne, Billinghurst, Mark and Ichikawa, Tadao (1998): Egocentric Object Manipulation in Virtual Environments: Evaluation of Interaction Techniques. In Comput. Graph. Forum, 17 (3) pp. 41-52.

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Billinghurst, Mark, Baldis, Sisinio, Miller, Edward and Weghorst, Suzanne (1997): Shared Space: Collaborative Information Spaces. In: Salvendy, Gavriel, Smith, Michael J. and Koubek, Richard J. (eds.) HCI International 1997 - Proceedings of the Seventh International Conference on Human-Computer Interaction - Volume 1 August 24-29, 1997, San Francisco, California, USA. pp. 7-10.

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Poupyrev, Ivan, Weghorst, Suzanne, Billinghurst, Mark and Ichikawa, Tadao (1997): A framework and testbed for studying manipulation techniques for immersive VR. In: VRST 1997 1997. pp. 21-28.

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Strickland, Dorothy, Hodges, Larry F., North, Max M. and Weghorst, Suzanne (1997): Overcoming Phobias by Virtual Exposure. In Communications of the ACM, 40 (8) pp. 34-39.

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Weghorst, Suzanne (1997): Augmented Reality and Parkinson's Disease. In Communications of the ACM, 40 (8) pp. 47-48.

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Poupyrev, Ivan, Billinghurst, Mark, Weghorst, Suzanne and Ichikawa, Tadao (1996): The Go-Go Interaction Technique: Non-Linear Mapping for Direct Manipulation in VR. In: Kurlander, David, Brown, Marc and Rao, Ramana (eds.) Proceedings of the 9th annual ACM symposium on User interface software and technology November 06 - 08, 1996, Seattle, Washington, United States. pp. 79-80.

The Go-Go immersive interaction technique uses the metaphor of interactively growing the user's arm and non-linear mapping for reaching and manipulating distant objects. Unlike others, our technique allows for seamless direct manipulation of both nearby objects and those at a distance.

© All rights reserved Poupyrev et al. and/or ACM Press

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Barfield, Woodrow and Weghorst, Suzanne (1993): The Sense of Presence within Virtual Environments: A Conceptual Framework. In: Proceedings of the Fifth International Conference on Human-Computer Interaction 1993. pp. 699-704.

Recent developments in display technology, e.g., the use of a head-mounted display slaved to the user's head position, techniques to spatialize sound, and computer-generated tactile and kinesthetic interfaces allow humans to experience impressive visual, auditory, and tactile simulations of virtual worlds. However, while the technological developments in virtual environments have been quite impressive, what is currently lacking is a conceptual and analytical framework in which to guide research in this developing area. What is also lacking is a set of metrics which can be used to measure performance within virtual environments and to quantify the level of presence experienced by participants of virtual worlds. The purpose of this paper is to discuss the concept of presence in the context of virtual environments focusing on conditions which may produce a sense of presence within virtual worlds and to suggest techniques to measure presence. In addition, we present the results of two exploratory studies which investigated several important factors related to the sense presence within virtual environments.

© All rights reserved Barfield and Weghorst and/or Elsevier Science

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Weghorst, Suzanne and Stuetzle, Werner (1991): Jeepers: An Interface Perception Research Tool. In ACM SIGCHI Bulletin, 23 (2) pp. 75-80.

Jeepers is a software tool for conducting empirical studies of user perception of graphical interface features. It was developed in the context of a research program on dynamic interactive graphical techniques for data visualization and exploration. The tool was effectively applied in researching the problem of discerning point cloud highlighting patterns such as those that would be displayed in interactive data "painting". Other potential research uses for the software are discussed.

© All rights reserved Weghorst and Stuetzle and/or ACM Press

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