Suzanne Weghorst

Author: Suzanne Weghorst


Suzanne Weghorst is a Senior Research Scientist and Research Director at the University of Washington's Human Interface Technology Laboratory (HIT Lab). She holds advanced degrees in both computer science (University of Washington) and experimental psychology (University of California, Riverside), and has focused her attention in recent years on novel approaches to human-computer interaction. Her work at the HIT Lab has included research on situation awareness in virtual environments, augmented reality technologies, assistive devices for people with disabilities, surgical simulation systems, and advanced human interfaces for medicine and molecular biology. Weghorst is active in the medical VR research community, serving as program advisor for several medical VR conferences and as co-editor of the Medicine Meets Virtual Reality conference proceedings. Weghorst and her colleagues at the HIT Lab were recipients of the 2001 Satava Award for their contributions to medical interface technology.


Publication period start: 2008
Number of co-authors: 20


Number of publications with favourite co-authors
Tadao Ichikawa
Ivan Poupyrev
Mark Billinghurst

Productive Colleagues

Most productive colleagues in number of publications
Ivan Poupyrev
Larry F. Hodges
Mark Billinghurst


Weghorst, Suzanne, Seibel, Eric J., Oppenheimer, Peter, Hoffman, Hunter G., Schowengerdt, Brian, Furness, Thomas A. (2008): Medical interface research at the HIT Lab. In Virtual Reality, 12 (4) pp. 201-214.

Poupyrev, Ivan, Weghorst, Suzanne, Fels, Sidney (2000): Non-Isomorphic 3D Rotational Techniques. In: Turner, Thea, Szwillus, Gerd, Czerwinski, Mary, Peterno, Fabio, Pemberton, Steven (eds.) Proceedings of the ACM CHI 2000 Human Factors in Computing Systems Conference April 1-6, 2000, The Hague, The Netherlands. pp. 540-547.

Weghorst, Suzanne, Furness, Thomas A. (1999): Special Issue on Virtual Environment Interaction (Editorial). In J. Vis. Lang. Comput., 10 (1) pp. 1-2.

Poupyrev, Ivan, Weghorst, Suzanne, Billinghurst, Mark, Ichikawa, Tadao (1998): Egocentric Object Manipulation in Virtual Environments: Evaluation of Interaction Techniqu. In Comput. Graph. Forum, 17 (3) pp. 41-52.

Strickland, Dorothy, Hodges, Larry F., North, Max M., Weghorst, Suzanne (1997): Overcoming Phobias by Virtual Exposure. In Communications of the ACM, 40 (8) pp. 34-39.

Weghorst, Suzanne (1997): Augmented Reality and Parkinson\'s Disease. In Communications of the ACM, 40 (8) pp. 47-48.

Poupyrev, Ivan, Billinghurst, Mark, Weghorst, Suzanne, Ichikawa, Tadao (1996): The Go-Go Interaction Technique: Non-Linear Mapping for Direct Manipulation in VR. In: Kurlander, David, Brown, Marc, Rao, Ramana (eds.) Proceedings of the 9th annual ACM symposium on User interface software and technology November 06 - 08, 1996, Seattle, Washington, United States. pp. 79-80.

Weghorst, Suzanne, Stuetzle, Werner (1991): Jeepers: An Interface Perception Research Tool. In ACM SIGCHI Bulletin, 23 (2) pp. 75-80.

Barfield, Woodrow, Weghorst, Suzanne (1993): The Sense of Presence within Virtual Environments: A Conceptual Framework. In: Proceedings of the Fifth International Conference on Human-Computer Interaction , 1993, . pp. 699-704.

Billinghurst, Mark, Baldis, Sisinio, Miller, Edward, Weghorst, Suzanne (1997): Shared Space: Collaborative Information Spaces. In: Salvendy, Gavriel, Smith, Michael J., Koubek, Richard J. (eds.) HCI International 1997 - Proceedings of the Seventh International Conference on Human-Computer Interaction - Volume 1 August 24-29, 1997, San Francisco, California, USA. pp. 7-10.

Sankaranarayanan, Ganesh, Weghorst, Suzanne, Sanner, Michel F., Gillet, Alexandre, Olson, Arthur J. (2003): Role of Haptics in Teaching Structural Molecular Biolog. In: HAPTICS 2003 - 11th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems 22-23 March, 2003, Los Angeles, CA, USA. pp. 363-366.

Poupyrev, Ivan, Weghorst, Suzanne, Billinghurst, Mark, Ichikawa, Tadao (1997): A framework and testbed for studying manipulation techniques for immersive VR. In: VRST 1997 , 1997, . pp. 21-28.