Number of co-authors:23
Number of publications with 3 favourite co-authors:Neil Cook:Adrian Bullock:Christoph Pfranger:
Rob Ingram's 3 most productive colleagues in number of publications:Steve Benford:121Allison Druin:81Benjamin B. Beders..:70
go to course
UI Design Patterns for Successful Software
Starts tomorrow LAST CALL!
go to course
Psychology of Interaction Design: The Ultimate Guide
92% booked. Starts in 3 days
Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess
User Experience and Experience Design !
Our Latest Books
The Social Design of Technical Systems: Building technologies for communities. 2nd Edition
by Brian Whitworth and Adnan Ahmad
Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
Publications by Rob Ingram (bibliography)
Stanton, Danae, Bayon, Victor, Neale, Helen, Ghali, Ahmed, Benford, Steve, Cobb, Sue, Ingram, Rob, Wilson, John and O'Malley, Claire (2001): Classroom Collaboration in the Design of Tangible Interfaces for Storytelling. In: Beaudouin-Lafon, Michel and Jacob, Robert J. K. (eds.) Proceedings of the ACM CHI 2001 Human Factors in Computing Systems Conference March 31 - April 5, 2001, Seattle, Washington, USA. pp. 482-489. http://www.acm.org/pubs/articles/proceedings/chi/365024/p482-stanton/p482-stanton.pdf
We describe the design of tangible interfaces to the KidPad collaborative drawing tool. Our aims are to support the re-enactment of stories to audiences, and integration within real classroom environments. A six-month iterative design process, working with children and teachers in school, has produced the "magic carpet", an interface that uses pressure mats and video-tracked and barcoded physical props to navigate a story in KidPad. Reflecting on this process, we propose four guidelines for the design of tangible interfaces for the classroom. (1) Use physical size and physical props to encourage collaboration. (2) Be aware of how different interfaces emphasize different actions. (3) Be aware that superficial changes to the design can produce very different physical interactions. (4) Focus on open low-tech technologies rather than (over) polished products.
© All rights reserved Stanton et al. and/or ACM Press
Benford, Steve, Bederson, Benjamin B., Akesson, Karl-Petter, Bayon, Victor, Druin, Allison, Hansson, Par, Hourcade, Juan Pablo, Ingram, Rob and Neale, Helen (2000): Designing Storytelling Technologies to Encouraging Collaboration between Young Children. In: Turner, Thea, Szwillus, Gerd, Czerwinski, Mary, Peterno, Fabio and Pemberton, Steven (eds.) Proceedings of the ACM CHI 2000 Human Factors in Computing Systems Conference April 1-6, 2000, The Hague, The Netherlands. pp. 556-563. http://www.acm.org/pubs/articles/proceedings/chi/332040/p556-benford/p556-benford.pdf
We describe the iterative design of two collaborative storytelling technologies for young children, KidPad and the Klump. We focus on the idea of designing interfaces to subtly encourage collaboration so that children are invited to discover the added benefits of working together. This idea has been motivated by our experiences of using early versions of our technologies in schools in Sweden and the UK. We compare the approach of encouraging collaboration with other approaches to synchronizing shared interfaces. We describe how we have revised the technologies to encourage collaboration and to reflect design suggestions made by the children themselves.
© All rights reserved Benford et al. and/or ACM Press
Chalmers, Matthew, Ingram, Rob and Pfranger, Christoph (1996): Adding Imageability Features to Information Displays. In: Kurlander, David, Brown, Marc and Rao, Ramana (eds.) Proceedings of the 9th annual ACM symposium on User interface software and technology November 06 - 08, 1996, Seattle, Washington, United States. pp. 33-39. http://www.acm.org/pubs/articles/proceedings/uist/237091/p33-chalmers/p33-chalmers.pdf
Techniques for improving the imageability of an existing data visualisation are described. The aim is to make the visualisation more easily explored, navigated and remembered. Starting from a rclatively sparse landscape-like representation of a set of objects, we selectively add to the visualisation static features such as clusters, and dynamic features such as view-specific sampling of object detail. Information on past usage is used in this process, making manifest an aspect of interaction which is often neglected. Issues arising from the use of such features in a shared virtual environment are discussed.
© All rights reserved Chalmers et al. and/or ACM Press
Ingram, Rob and Benford, Steve (1995): Legibility Enhancement for Information Visualisation. In: IEEE Visualization 1995 1995. pp. 209-216. http://csdl.computer.org/comp/proceedings/vis/1995/7187/00/71870209abs.htm
Benford, Steve, Snowdon, Dave, Greenhalgh, Chris, Ingram, Rob, Knox, Ian and Brown, Chris (1995): VR-VIBE: A Virtual Environment for Co-operative Information Retrieval. In Comput. Graph. Forum, 14 (3) pp. 349-360.
Benford, Steve, Bullock, Adrian, Cook, Neil, Harvey, Paul, Ingram, Rob and Lee, Ok-Ki (1993): From Rooms to Cyberspace: Models of Interaction in Large Virtual Computer Spaces. In Interacting with Computers, 5 (2) pp. 217-237.
Room metaphors have become increasingly popular as a basis for CSCW systems. The paper describes how such metaphors might be extended to support large scale communication through the introduction of a spatial model for mediating conversations in virtual computer spaces. The model is described in terms of an abstract mathematical framework and the paper then outlines how this might be applied to various kinds of CSCW system. As a next step, the combination of rooms into larger virtual structures is considered and this results in proposals for structuring, navigating and mapping a large virtual cyberspace for cooperation. Finally, the paper describes a current prototype application and reflects on some of the architectural issues involved in its realisation as a distributed system.
© All rights reserved Benford et al. and/or Elsevier Science
Join our community and advance:
Page maintainer: The Editorial Team