Yasuharu Koike

Publication Statistics

Publication period start
Publication period end
Number of co-authors


Number of publications with favourite co-authors

Productive Colleagues

Most productive colleagues in number of publications


Hasegawa, Shoichi, Toshiaki, Ishikawa, Hashimoto, Naoki, Salvati, Marc, Mitake, Hironori, Koike, Yasuharu, Sato, Makoto (2006): Human-scale haptic interaction with a reactive virtual human in a real-time physics simula. In Computers in Entertainment, 4 (3) pp. . http://doi.acm.org/10.1145/1146816.1146831

Hasegawa, Shoichi, Fujii, Nobuaki, Koike, Yasuharu, Sato, Makoto (2003): Real-Time Rigid Body Simulation Based on Volumetric Penalty Method. In: HAPTICS 2003 - 11th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems 22-23 March, 2003, Los Angeles, CA, USA. pp. 326-332. http://csdl.computer.org/comp/proceedings/haptics/2003/1890/00/18900326abs.htm

Akahane, Katsuhito, Hasegawa, Shoichi, Koike, Yasuharu, Sato, Makoto (2005): A Development of High Definition Haptic Controller. In: WHC 2005 - World Haptics Conference 18-20 March, 2005, Pisa, Italy. pp. 576-577. http://csdl.computer.org/comp/proceedings/whc/2005/2310/00/23100576abs.htm

Kim, Seahak, Ishii, Masahiro, Koike, Yasuharu, Sato, Makoto (2000): Development of tension based haptic interface and possibility of its application to virtua. In: VRST 2000 , 2000, . pp. 199-205. http://doi.acm.org/10.1145/502390.502428

Kim, Seahak, Hasegawa, Shoichi, Koike, Yasuharu, Sato, Makoto (2002): Tension Based 7-DOF Force Feedback Device: SPIDAR-G. In: VR 2002 , 2002, . pp. 283-284. http://csdl.computer.org/comp/proceedings/vr/2002/1492/00/14920283abs.htm

Walairacht, Somsak, Koike, Yasuharu, Sato, Makoto (2000): String-based Haptic Interface Device for Multi-fingers. In: VR 2000 , 2000, . pp. 293. http://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780293abs.htm

Mitake, Hironori, Hasegawa, Shoichi, Koike, Yasuharu, Sato, Makoto (2007): Reactive Virtual Human with Bottom-up and Top-down Visual Attention for Gaze Generation in. In: Sherman, William R., Lin, Ming C., Steed, Anthony (eds.) IEEE Virtual Reality Conference, VR 2007 10-14 March, 2007, Charlotte, NC, USA. pp. 211-214. http://doi.ieeecomputersociety.org/10.1109/VR.2007.352483