Stephen Boyd Davis


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Stephen is responsible for the development of staff research in the School of Design at the Royal College of Art. The department includes Design Interactions, Design Products, Innovation Design Engineering, Vehicle Design and Rapid Prototyping.

Previously Stephen ran the Lansdown Centre for Electronic Arts, a University Research Centre at Middlesex University UK dedicated to interdisciplinary work in digital media. He also ran the Art and Design Research Institute there.

Stephen's wide-ranging interests include novel forms of interaction and spatialised media. A particular focus is visual representation, including issues of depiction and visual realism across multiple forms of media, and interacting with such representations. He shared a Leverhulme Award investigating the use of three-dimensional models of historical time and directed a Wellcome Trust project which exploited novel forms of mapping in portable devices. Originally a textile designer, Stephen retains an interest in designing for pleasure rather than just for utility. His most recent work is concerned with chronographics - the visual representation of historical time.

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Faiola, Anthony, Davis, Stephen Boyd, Edwards, Richard L. (2010): Extending knowledge domains for new media education: integrating interaction design theory. In New Media Society, 12 (5) pp. 691-709.

Davis, Stephen Boyd, Bevan, Emma, Kudikov, Aleksei (2010): Just In Time: defining historical chronographics. In: Seal, Alan, Bowen, Jonathan P., Ng, Kia (eds.) Electronic Visualisation and the Arts EVA London 2010 5-7 July, 2010, British Computer Society, London. pp. 355-362.

Parry, Nye, Bendon, Helen, Davis, Stephen Boyd, Moar, Magnus (2008): Locating Drama: a Demonstration of Location-Aware Audio Drama. In: Spierling, Ulrike, Szilas, Nicolas (eds.) First Joint International Conference on Interactive Digital Storytelling, ICIDS 2008 26-29 November 2008, 2008, Erfurt, Germany. pp. 41-43.

Foreman, Nigel, Davis, Stephen Boyd, Moar, Magnus, Korallo, Liliya, Chappell, Emma (2007): Can Virtual Environments Enhance the Learning of Historical Chronology?. In Instructional Science, 36 (2) pp. 155-173.

Davis, Stephen Boyd, Davies, G., Haddad, R., Lai, M.-K. (2006): Smell Me: Engaging with an Interactive Olfactory Game. In: Proceedings of the HCI06 Conference on People and Computers XX , 2006, . pp. 25-40.

Davis, Stephen Boyd, Moar, Magnus (2005): The amateur creator. In: Proceedings of the 2005 Conference on Creativity and Cognition , 2005, . pp. 158-165.

Davis, Stephen Boyd, Moar, Magnus, Cox, John, Riddoch, Chris, Cooke, Karl, Jacobs, Rachel, Watkins, Matt, 0002, Richard Hull, Melamed, Tom (2005): \'Ere be dragons: an interactive artwork. In: Zhang, Hongjiang, Chua, Tat-Seng, Steinmetz, Ralf, Kankanhalli, Mohan S., Wilcox, Lynn (eds.) Proceedings of the 13th ACM International Conference on Multimedia November 6-11, 2005, Singapore. pp. 1059-1060.

Davis, Stephen Boyd, Carini, C. (2004): Constructing a Player-Centred Definition of Fun for Video Games Design. In: Proceedings of the HCI04 Conference on People and Computers XVIII , 2004, . pp. 117-132.

Davis, Stephen Boyd, Moar, Magnus, Jacobs, Rachel, Watkins, Matt, Shackford, Robin, Oppermann, Leif, Capra, Mauricio (2009): Art and Technology for Health. In: "Handbook of Research on IT Management and Clinical Data Administration in Healthcare" .

Davis, Stephen Boyd, Moar, Magnus, Jacobs, Rachel, Watkins, Matt, Capra, Mauricio (2007): Mapping Inside Out. In: "Pervasive Gaming Applications: Volume 2" Shaker .

Davis, Stephen Boyd, Jacobs, Rachel, Moar, Magnus, Watkins, Matt (2007): Ere be Dragons: exploring the subjective city. In: "Space Time Play: Computer Games, Architecture and Urbanism: the Next Level" Birkhäuser Basel .