Magnus Moar

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Parry, Nye, Bendon, Helen, Davis, Stephen Boyd, Moar, Magnus (2008): Locating Drama: a Demonstration of Location-Aware Audio Drama. In: Spierling, Ulrike, Szilas, Nicolas (eds.) First Joint International Conference on Interactive Digital Storytelling, ICIDS 2008 26-29 November 2008, 2008, Erfurt, Germany. pp. 41-43.

Foreman, Nigel, Davis, Stephen Boyd, Moar, Magnus, Korallo, Liliya, Chappell, Emma (2007): Can Virtual Environments Enhance the Learning of Historical Chronology?. In Instructional Science, 36 (2) pp. 155-173.

Davis, Stephen Boyd, Moar, Magnus (2005): The amateur creator. In: Proceedings of the 2005 Conference on Creativity and Cognition , 2005, . pp. 158-165.

Davis, Stephen Boyd, Moar, Magnus, Cox, John, Riddoch, Chris, Cooke, Karl, Jacobs, Rachel, Watkins, Matt, 0002, Richard Hull, Melamed, Tom (2005): \'Ere be dragons: an interactive artwork. In: Zhang, Hongjiang, Chua, Tat-Seng, Steinmetz, Ralf, Kankanhalli, Mohan S., Wilcox, Lynn (eds.) Proceedings of the 13th ACM International Conference on Multimedia November 6-11, 2005, Singapore. pp. 1059-1060.

Bailey, Fiona, Moar, Magnus (2003): The VERTEX project: designing and populating shared 3D virtual worlds in the primary (elem. In Computers & Graphics, 27 (3) pp. 353-359.

Davis, Stephen Boyd, Moar, Magnus, Jacobs, Rachel, Watkins, Matt, Shackford, Robin, Oppermann, Leif, Capra, Mauricio (2009): Art and Technology for Health. In: "Handbook of Research on IT Management and Clinical Data Administration in Healthcare" .

Davis, Stephen Boyd, Moar, Magnus, Jacobs, Rachel, Watkins, Matt, Capra, Mauricio (2007): Mapping Inside Out. In: "Pervasive Gaming Applications: Volume 2" Shaker .

Davis, Stephen Boyd, Jacobs, Rachel, Moar, Magnus, Watkins, Matt (2007): Ere be Dragons: exploring the subjective city. In: "Space Time Play: Computer Games, Architecture and Urbanism: the Next Level" Birkhäuser Basel .