Riku Suomela

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Lautamäki, Janne, Suomela, Riku (2008): Using player proximity in mobile multiplayer games: experiences from Sandman. In: Inakage, Masa, Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 248-251. http://doi.acm.org/10.1145/1501750.1501807

Ollila, Elina M. I., Suomela, Riku, Holopainen, Jussi (2008): Using prototypes in early pervasive game development. In Computers in Entertainment, 6 (2) pp. . http://doi.acm.org/10.1145/1371216.1371220

Leikas, Jaana, Stromberg, Hanna, Ikonen, Veikko, Suomela, Riku, Heinilä, Juhani (2006): Multi-User Mobile Applications and a Public Display: Novel Ways for Social Interaction. In: PerCom 2006 - 4th IEEE International Conference on Pervasive Computing and Communications 13-17 March, 2006, Pisa, Italy. pp. 66-70. http://doi.ieeecomputersociety.org/10.1109/PERCOM.2006.38

Trimeche, Mejdi, Suomela, Riku, Aaltonen, Antti, Lorho, Gaëtan, Dossaji, Tai, Aarnio, Tomi, Tuoriniemi, Samuli (2005): Enhancing end-user experience in a multi-device ecosystem. In: Billinghurst, Mark (eds.) MUM 2005 - Proceedings of the 4th International Conference on Mobile and Ubiquitous Multimedia December 8-10, 2005, Christchurch, New Zealand. pp. 19-25. http://doi.acm.org/10.1145/1149488.1149492

Suomela, Riku, Lehikoinen, Juha (2004): Taxonomy for visualizing location-based information. In Virtual Reality, 8 (2) pp. 71-82. http://dx.doi.org/10.1007/s10055-004-0139-8

Suomela, Riku, Roimela, Kimmo, Lehikoinen, Juha (2003): The evolution of perspective view in WalkMap. In Personal and Ubiquitous Computing, 7 (5) pp. 249-262. http://dx.doi.org/10.1007/s00779-003-0244-9

Lehikoinen, Juha, Suomela, Riku (2002): Accessing Context in Wearable Computers. In Personal and Ubiquitous Computing, 6 (1) pp. 64-74. http://springerlink.metapress.com/openurl.asp?genre=article&issn=1617-4917&volume=6&issue=1&spage=64