Martin R. Gibbs

Ph.D

Personal Homepage
http://people.eng.unimelb.edu.au/martinrg/index.html
Employer
The University of Melbourne (http://www.unimelb.edu.au/)
Email
martin.gibbs@unimelb.edu.au

Dr Martin Gibbs is a Senior Lecturer in the Department of Computing and Information Systems at The University of Melbourne.In collaboration with colleagues at The University of Melbourne, he is currently investigating how people use a variety of interactive technologies (video games, community networks, mobile phones, etc.) for convivial and sociable purposes in a variety of situations (intimate strong-tie relationships, local neighborhoods, work-based occupational communities, online computer games).

He is recuiting participants for the Social World of Raiding Project. This project forms part of an ongoing research agenda examining Social Engagement and Massively Multiplayer Online Role Playing Games.

He is also working on the project, Death, Grieving and Memorialization in a Broadband Enabled Society in collaboration Michael Arnold and Tamara Kohn. This project is being supported with a seeding grant from the Institute for Broadband Enabled Society.

His teaching is currently focused on professional development for information systems students as well as the social, legal and ethical issues and dilemmas surrounding information and communication technologies in contemporary society. He is also involved in teaching research methods and e-Science.

Publication Statistics

Publication period start
2004
Publication period end
2011
Number of co-authors
19

Co-authors
Number of publications with favourite co-authors

Productive Colleagues
Most productive colleagues in number of publications

Publications

Mueller, Florian 'Floyd', Edge, Darren, Vetere, Frank, Gibbs, Martin R., Agamanolis, Stefan, Bongers, Bert, Sheridan, Jennifer G. (2011): Designing sports: a framework for exertion games. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems , 2011, . pp. 2651-2660. http://dx.doi.org/10.1145/1978942.1979330

Mueller, Florian, Vetere, Frank, Gibbs, Martin R., Edge, Darren, Agamanolis, Stefan, Sheridan, Jennifer G. (2010): Jogging over a distance between Europe and Australia. In: Proceedings of the 2010 ACM Symposium on User Interface Software and Technology , 2010, . pp. 189-198. http://doi.acm.org/10.1145/1866029.1866062

Mueller, Florian \'Floyd\', Gibbs, Martin R., Vetere, Frank (2009): The mousegrip. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems , 2009, . pp. 3199-3204. http://doi.acm.org/10.1145/1520340.1520456

Wadley, Greg, Gibbs, Martin R., Ducheneaut, Nicolas (2009): You can be too rich: mediated communication in a virtual world. In: Proceedings of OZCHI09, the CHISIG Annual Conference on Human-Computer Interaction , 2009, . pp. 49-56. http://doi.acm.org/10.1145/1738826.1738835

Mueller, Florian \'Floyd\', Gibbs, Martin R., Vetere, Frank (2009): Design influence on social play in distributed exertion games. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems , 2009, . pp. 1539-1548. http://doi.acm.org/10.1145/1518701.1518938

Mueller, Florian \'Floyd\', Agamanolis, Stefan, Gibbs, Martin R., Vetere, Frank (2009): Remote impact: shadowboxing over a distance. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems , 2009, . pp. 3531-3532. http://doi.acm.org/10.1145/1520340.1520527

Mueller, Florian, Agamanolis, Stefan, Gibbs, Martin R., Vetere, Frank (2008): Remote impact: shadowboxing over a distance. In: Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems April 5-10, 2008, . pp. 2291-2296. http://doi.acm.org/10.1145/1358628.1358672

Mueller, Florian \'Floyd\', Gibbs, Martin R., Vetere, Frank (2008): Taxonomy of exertion games. In: Proceedings of OZCHI08 - the CHISIG Annual Conference on Human-Computer Interaction , 2008, . pp. 263-266. http://doi.acm.org/10.1145/1517744.1517772

Mueller, Florian, Gibbs, Martin R., Vetere, Frank, Agamanolis, Stefan (2008): Design space of networked exertion games demonstrated by a three-way physical game based o. In Computers in Entertainment, 6 (3) pp. . http://doi.acm.org/10.1145/1394021.1394029

Mueller, Florian, Gibbs, Martin R. (2007): Building a table tennis game for three players. In: Inakage, Masa, Lee, Newton, Tscheligi, Manfred, Bernhaupt, Regina, Natkin, Stéphane (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2007 June 13-15, 2007, Salzburg, Austria. pp. 179-182. http://doi.acm.org/10.1145/1255047.1255083

Mueller, Florian, Gibbs, Martin R. (2007): Evaluating a distributed physical leisure game for three players. In: Proceedings of OZCHI07, the CHISIG Annual Conference on Human-Computer Interaction November 28-30, 2007, Adelaide, Australia. pp. 143-150. http://doi.acm.org/10.1145/1324892.1324919

Mueller, Florian, Vetere, Frank, Gibbs, Martin R., Kjeldskov, Jesper, Pedell, Sonja, Howard, Steve (2005): Hug over a distance. In: Proceedings of ACM CHI 2005 Conference on Human Factors in Computing Systems , 2005, . pp. 1673-1676. http://doi.acm.org/10.1145/1056808.1056994

Gibbs, Martin R., Vetere, Frank, Bunyan, Marcus, Howard, Steve (2005): SynchroMate: a phatic technology for mediating intimacy. In: Proceedings of the Conference on Designing for User Experiences DUX05 , 2005, . pp. 37. http://portal.acm.org/citation.cfm?id=1138235.1138279

Vetere, Frank, Gibbs, Martin R., Kjeldskov, Jesper, Howard, Steve, Mueller, Florian, Pedell, Sonja, Mecoles, Karen, Bunyan, Marcus (2005): Mediating intimacy: designing technologies to support strong-tie relationships. In: Proceedings of ACM CHI 2005 Conference on Human Factors in Computing Systems , 2005, . pp. 471-480. http://doi.acm.org/10.1145/1054972.1055038

Kjeldskov, Jesper, Gibbs, Martin R., Vetere, Franks, Howard, Steve, Pedell, Sonja, Mecoles, Karen, Bunyan, Marcus (2004): Using Cultural Probes to Explore Mediated Intimacy. In Australasian Journal of Information Systems, 11 (2) pp. 102-115. http://dl.acs.org.au/index.php/ajis/issue/view/7