Author: Marko Turpeinen

Marko Turpeinen

Marko Turpeinen

Publications

Publication period start: 2000
Publication period end: 2011
Number of co-authors: 25

Co-authors

Number of publications with favourite co-authors
Jari Laarni
2
Niklas Ravaja
3
Timo Saari
5

Productive Colleagues

Most productive colleagues in number of publications
Antti Salovaara
18
John C. Thomas
27
Eli Blevis
36

Publications

Ravaja, Niklas, Saari, Timo, Turpeinen, Marko, Laarni, Jari, Salminen, Mikko, Kivikangas, Matias (2006): Spatial Presence and Emotions during Video Game Playing: Does It Matter with Whom You Play. In Presence: Teleoperators and Virtual Environments, 15 (4) pp. 381-392. http://dx.doi.org/10.1162/pres.15.4.381

Saari, Timo, Ravaja, Niklas, Laarni, Jari, Turpeinen, Marko, Kallinen, Kari (2004): Psychologically targeted persuasive advertising and product information in e-commerce. In: Janssen, Marijn, Sol, Henk G., Wagenaar, René W. (eds.) Proceedings of the 6th International Conference on Electronic Commerce - ICEC 2004 October 25-27, 2004, Delft, The Netherlands. pp. 245-254. http://doi.acm.org/10.1145/1052220.1052252

Salovaara, Antti, Johnson, Mikael, Toiskallio, Kalle, Tiitta, Sauli, Turpeinen, Marko (2005): Playmakers in multiplayer game communities: their importance and motivations for participa. In: Lee, Newton (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2005 June 15-15, 2005, Valencia, Spain. pp. 334-337. http://doi.acm.org/10.1145/1178477.1178540

Kuikkaniemi, Kai, Turpeinen, Marko, Salovaara, Antti, Saari, Timo, Vuorenmaa, Janne (2006): Toolkit for user-created augmented reality games. In: Setlur, Vidya (eds.) MUM 2006 - Proceedings of the 5th International Conference on Mobile and Ubiquitous Multimedia December 4-6, 2006, Stanford, California, USA. pp. 6. http://doi.acm.org/10.1145/1186655.1186661

Jokela, Sami, Turpeinen, Marko, Kurki, Teppo, Savia, Eerika, Sulonen, Reijo (2001): The Role of Structured Content in a Personalized News Service. In: HICSS 2001 , 2001, . http://csdl.computer.org/comp/proceedings/hicss/2001/0981/07/09817044abs.htm

Jokela, Sami, Turpeinen, Marko, Sulonen, Reijo (2000): Ontology Development for Flexible Content. In: HICSS 2000 , 2000, . http://csdl.computer.org/comp/proceedings/hicss/2000/0493/06/04936056abs.htm

Turpeinen, Marko, Saari, Timo (2004): System Architecture for Psychological Customization of Communication Technology. In: HICSS 2004 , 2004, . http://csdl.computer.org/comp/proceedings/hicss/2004/2056/07/205670202babs.htm

Kuikkaniemi, Kai, Laitinen, Toni, Turpeinen, Marko, Saari, Timo, Kosunen, Ilkka, Ravaja, Niklas (2010): The influence of implicit and explicit biofeedback in first-person shooter games. In: Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems , 2010, . pp. 859-868. http://doi.acm.org/10.1145/1753326.1753453

Bonanni, Leonardo, Busse, Daniela K., Thomas, John C., Blevis, Eli, Turpeinen, Marko, Nunes, Nuno Jardim (2011): Visible -- actionable -- sustainable: sustainable interaction design in professional domai. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems , 2011, . pp. 2413-2416. http://dx.doi.org/10.1145/1979742.1979572

Zapico, Jorge Luis, Turpeinen, Marko, Brandt, Nils (2009): Climate persuasive services: changing behavior towards low-carbon lifestyles. In: Proceedings of the 2009 International Conference on Persuasive Technology , 2009, . pp. 14. http://dx.doi.org/10.1145/1541948.1541968