Author: Marko Turpeinen

Marko Turpeinen

Marko Turpeinen


Publication period start: 2000
Publication period end: 2011
Number of co-authors: 25


Number of publications with favourite co-authors
Jari Laarni
Niklas Ravaja
Timo Saari

Productive Colleagues

Most productive colleagues in number of publications
Antti Salovaara
John C. Thomas
Eli Blevis


Ravaja, Niklas, Saari, Timo, Turpeinen, Marko, Laarni, Jari, Salminen, Mikko, Kivikangas, Matias (2006): Spatial Presence and Emotions during Video Game Playing: Does It Matter with Whom You Play. In Presence: Teleoperators and Virtual Environments, 15 (4) pp. 381-392.

Saari, Timo, Ravaja, Niklas, Laarni, Jari, Turpeinen, Marko, Kallinen, Kari (2004): Psychologically targeted persuasive advertising and product information in e-commerce. In: Janssen, Marijn, Sol, Henk G., Wagenaar, René W. (eds.) Proceedings of the 6th International Conference on Electronic Commerce - ICEC 2004 October 25-27, 2004, Delft, The Netherlands. pp. 245-254.

Salovaara, Antti, Johnson, Mikael, Toiskallio, Kalle, Tiitta, Sauli, Turpeinen, Marko (2005): Playmakers in multiplayer game communities: their importance and motivations for participa. In: Lee, Newton (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2005 June 15-15, 2005, Valencia, Spain. pp. 334-337.

Kuikkaniemi, Kai, Turpeinen, Marko, Salovaara, Antti, Saari, Timo, Vuorenmaa, Janne (2006): Toolkit for user-created augmented reality games. In: Setlur, Vidya (eds.) MUM 2006 - Proceedings of the 5th International Conference on Mobile and Ubiquitous Multimedia December 4-6, 2006, Stanford, California, USA. pp. 6.

Jokela, Sami, Turpeinen, Marko, Kurki, Teppo, Savia, Eerika, Sulonen, Reijo (2001): The Role of Structured Content in a Personalized News Service. In: HICSS 2001 , 2001, .

Jokela, Sami, Turpeinen, Marko, Sulonen, Reijo (2000): Ontology Development for Flexible Content. In: HICSS 2000 , 2000, .

Turpeinen, Marko, Saari, Timo (2004): System Architecture for Psychological Customization of Communication Technology. In: HICSS 2004 , 2004, .

Kuikkaniemi, Kai, Laitinen, Toni, Turpeinen, Marko, Saari, Timo, Kosunen, Ilkka, Ravaja, Niklas (2010): The influence of implicit and explicit biofeedback in first-person shooter games. In: Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems , 2010, . pp. 859-868.

Bonanni, Leonardo, Busse, Daniela K., Thomas, John C., Blevis, Eli, Turpeinen, Marko, Nunes, Nuno Jardim (2011): Visible -- actionable -- sustainable: sustainable interaction design in professional domai. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems , 2011, . pp. 2413-2416.

Zapico, Jorge Luis, Turpeinen, Marko, Brandt, Nils (2009): Climate persuasive services: changing behavior towards low-carbon lifestyles. In: Proceedings of the 2009 International Conference on Persuasive Technology , 2009, . pp. 14.