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Author: Mark O. Riedl


Publication period start: 2001
Number of co-authors: 11


Number of publications with favourite co-authors
Boyang Li
Robert St. Amant
R. Michael Young

Productive Colleagues

Most productive colleagues in number of publications
Christopher G. Healey
Robert St. Amant
Ruth Aylett


Riedl, Mark O., Young, R. Michael (2006): From Linear Story Generation to Branching Story Graphs. In IEEE Computer Graphics and Applications, 26 (3) pp. 23-31. https://doi.ieeecomputersociety.org/10.1109/MCG.2006.56

Young, R. Michael, Riedl, Mark O. (2003): Towards an architecture for intelligent control of narrative in interactive virtual worlds. In: Johnson, Lewis, Andre, Elisabeth (eds.) International Conference on Intelligent User Interfaces 2003 January 12-15, 2003, Miami, Florida, USA. pp. 310-312. https://doi.acm.org/10.1145/604045.604108

Riedl, Mark O., Amant, Robert St. (2002): Toward automated exploration of interactive systems. In: Gil, Yolanda, Leake, David (eds.) International Conference on Intelligent User Interfaces 2002 January 13-16, 2002, San Francisco, California, USA. pp. 135-142. https://doi.acm.org/10.1145/502716.502738

Amant, Robert St., Riedl, Mark O. (2001): A perception/action substrate for cognitive modeling in HCI. In International Journal of Human-Computer Studies, 55 (1) pp. 15-39.

Riedl, Mark O. (2001): A Computational Model and Classification Framework for Social Navigation. In: International Conference on Intelligent User Interfaces 2001 January 14-17, 2001, Sanata Fe, New Mexico, USA. pp. 137-144. https://acm.org/pubs/articles/proceedings/uist/359784/p137-riedl/p137-riedl.pdf

Amant, Robert St., Healey, Christopher G., Riedl, Mark O., Kocherlakota, Sarat, Pegram, David A., Torhola, Mika (2001): Intelligent Visualization in a Planning Simulation. In: International Conference on Intelligent User Interfaces 2001 January 14-17, 2001, Sanata Fe, New Mexico, USA. pp. 153-159. https://acm.org/pubs/citations/proceedings/uist/359784/p153-st._amant/#abstract

O\'Neill, Brian, Riedl, Mark O., Nitsche, Michael (2009): Towards intelligent authoring tools for machinima creation. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems , 2009, . pp. 4639-4644. https://doi.acm.org/10.1145/1520340.1520713

Young, R. Michael, Riedl, Mark O. (2005): Integrating plan-based behavior generation with game environments. In: Lee, Newton (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2005 June 15-15, 2005, Valencia, Spain. pp. 370. https://doi.acm.org/10.1145/1178477.1178553

Riedl, Mark O., Young, R. Michael (2005): An Objective Character Believability Evaluation Procedure for Multi-agent Story Generation. In: Panayiotopoulos, Themis, Gratch, Jonathan, Aylett, Ruth, Ballin, Daniel, Olivier, Patrick, Rist, Thomas (eds.) IVA 2005 - Intelligent Virtual Agents - 5th International Working Conference September 12-14, 2005, Kos, Greece. pp. 278-291. https://dx.doi.org/10.1007/11550617_24

Riedl, Mark O., Young, R. Michael (2003): Character-Focused Narrative Generation for Execution in Virtual Worlds. In: Balet, Olivier, Subsol, Gérard, Torguet, Patrice (eds.) ICVS 2003 - Virtual Storytelling; Using Virtual Reality Technologies for Storytelling, Second International Conference November 20-21, 2003, Toulouse, France. pp. 47-56. https://link.springer.de/link/service/series/0558/bibs/2897/28970047.htm

Li, Boyang, Riedl, Mark O. (2011): Creative gadget design in fictions: generalized planning in analogical spaces. In: Proceedings of the 2011 Conference on Creativity and Cognition , 2011, . pp. 41-50. https://dx.doi.org/10.1145/2069618.2069627