Kenneth M. Kahn

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DiGiano, Chris, Kahn, Kenneth M., Cypher, Allen, Smith, David Canfield (2001): Integrating Learning Supports into the Design of Visual Programming Systems. In J. Vis. Lang. Comput., 12 (5) pp. 501-524.

Kahn, Kenneth M. (2000): Generalizing by Removing Detail. In Communications of the ACM, 43 (3) pp. 104-106.

Kahn, Kenneth M. (1996): Seeing Systolic Computations in a Video Game World. In: VL 1996 , 1996, . pp. 95-101.

Kahn, Kenneth M. (1996): Drawings on Napkins, Video-Game Animation, and Other Ways to Program Computers: Programmin. In Communications of the ACM, 39 (8) pp. 49-59.

Kahn, Kenneth M. (1996): ToonTalk - An Animated Programming Environment for Children. In J. Vis. Lang. Comput., 7 (2) pp. 197-217.

Shapiro, Ehud Y., Warren, David H. D., Fuchi, Kazuhiro, Kowalski, Robert A., Furukawa, Koichi, Ueda, Kazunori, Kahn, Kenneth M., Chikayama, Takashi, Tick, Evan (1993): The Fifth Generation Project: Personal Perspectives. In Communications of the ACM, 36 (3) pp. 46-103.

Kahn, Kenneth M., Saraswat, Vijay A. (1990): Complete Visualizations of Concurrent Programs and their Executions. In: VL 1990 , 1990, . pp. 7-15.

Stefik, Mark, Foster, Gregg, Bobrow, Daniel G., Kahn, Kenneth M., Lanning, Stan, Suchman, Lucy A. (1987): Beyond the Chalkboard: Computer Support for Collaboration and Problem Solving in Meetings. In Communications of the ACM, 30 (1) pp. 32-47.