Kadi Bouatouch

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Boulanger, Kevin, Pattanaik, Sumanta N., Bouatouch, Kadi (2009): Rendering Grass in Real Time with Dynamic Lighting. In IEEE Computer Graphics and Applications, 29 (1) pp. 32-41. http://dx.doi.org/10.1109/MCG.2009.14

Brouillat, J., Gautron, Pascal, Bouatouch, Kadi (2008): Photon-driven Irradiance Cache. In Comput. Graph. Forum, 27 (7) pp. 1971-1978. http://dx.doi.org/10.1111/j.1467-8659.2008.01346.x

François, Guillaume, Pattanaik, Sumanta N., Bouatouch, Kadi, Breton, Gaspard (2008): Subsurface Texture Mapping. In IEEE Computer Graphics and Applications, 28 (1) pp. 34-42. http://doi.ieeecomputersociety.org/10.1109/MCG.2008.16

Boulanger, K., Bouatouch, Kadi, Pattanaik, Sumanta N. (2008): Rendering Trees with Indirect Lighting in Real Time. In Comput. Graph. Forum, 27 (4) pp. 1189-1198. http://dx.doi.org/10.1111/j.1467-8659.2008.01257.x

Marvie, Jean-Eudes, Perret, Julien, Bouatouch, Kadi (2005): The FL-system: a functional L-system for procedural geometric modeling. In The Visual Computer, 21 (5) pp. 329-339. http://dx.doi.org/10.1007/s00371-005-0289-z

Rougeron, Gilles, Gaudaire, François, Gabillet, Yannick, Bouatouch, Kadi (2002): Simulation of the indoor propagation of a 60 GHz electromagnetic wave with a time-dependen. In Computers & Graphics, 26 (1) pp. 125-141. http://dx.doi.org/10.1016/S0097-8493(01)00183-2

Guillou, E., Meneveaux, Daniel, Maisel, Eric, Bouatouch, Kadi (2000): Using vanishing points for camera calibration and coarse 3D reconstruction from a single i. In The Visual Computer, 16 (7) pp. 396-410. http://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=16&issue=7&spage=396

Dumont, Reynald, Bouatouch, Kadi, Gosselin, Philippe (1999): A Progressive Algorithm for Three Point Transport. In Comput. Graph. Forum, 18 (1) pp. 41-56.

Meneveaux, Daniel, Bouatouch, Kadi (1999): Synchronisation and Load Balancing for Parallel Hierarchical Radiosity of Complex Scenes o. In Comput. Graph. Forum, 18 (4) pp. 201-212.

Chelle, Michaël, Andrieu, Bruno, Bouatouch, Kadi (1998): Nested radiosity for plant canopies. In The Visual Computer, 14 (3) pp. 109-125. http://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=14&issue=3&spage=109

Meneveaux, Daniel, Bouatouch, Kadi, Maisel, Eric, Delmont, R. (1998): A new partitioning method for architectural environments. In Journal of Visualization and Computer Animation, 9 (4) pp. 195-213.

Bouatouch, Kadi, Pattanaik, Sumanta N., Zeghers, Eric (1996): Computation of Higher Order Illumination with a Non-Deterministic Approach. In Comput. Graph. Forum, 15 (3) pp. 327-337. http://www.eg.org/EG/CGF/volume15/issue3/v15i3pp327-337_abstract.html

Bouatouch, Kadi, Pattanaik, S. N. (1995): Discontinuity meshing and hierarchical multi--wavelet radiosity. In: Graphics Interface 95 May 17-19, 1995, Quebec, Quebec, Canada. pp. 109-115.

Pattanaik, Sumanta N., Bouatouch, Kadi (1994): Fast Wavelet Radiosity Method. In Comput. Graph. Forum, 13 (3) pp. 407-420.

Tellier, Pierre, Maisel, Eric, Bouatouch, Kadi, Languénou, Eric (1993): Exploiting spatial coherence to accelerate radiosity. In The Visual Computer, 10 (1) pp. 46-53. http://

Bouatouch, Kadi, Tellier, Pierre (1992): A two--pass physics--based global lighting model. In: Graphics Interface 92 May 11-15, 1992, Vancouver, British Columbia, Canada. pp. 319-328.

Languénou, Eric, Bouatouch, Kadi, Tellier, Pierre (1992): An adaptive Discretization Method For Radiosity. In Comput. Graph. Forum, 11 (3) pp. 205-216. http://www.eg.org/EG/CGF/Volume11/Issue3/v12i3pp205-216_abstract.html

Priol, Thierry, Bouatouch, Kadi (1989): Static load balancing for a parallel ray tracing on a MIMD hypercube. In The Visual Computer, 5 (1) pp. 109-119. http://

Bouatouch, Kadi (1988): Theoretical Developments on Polygonal Approximation of Parametric Surfaces for Ray Tracing. In Comput. Graph. Forum, 7 (4) pp. 257-264. http://www.eg.org/EG/CGF/volume7/issue4/v07i4pp257-264_abstract.html

Arnaldi, Bruno, Priol, Thierry, Bouatouch, Kadi (1987): A new space subdivision method for ray tracing CSG modelled scenes. In The Visual Computer, 3 (2) pp. 98-108. http://