Author: Joseph L. Gabbard
Ph.D
Dr. Joseph L. Gabbard, is an Assistant Research Professor at Virginia Tech. He holds B.S. (1995) M.S. (1997) and Ph.D. (2008) degrees in computer science from Virginia Tech. He
also holds a B.A. in Sociology (1993) from Virginia Tech. Dr. Gabbard's work centers on human-computer interaction; specifically usability engineering for novel user interfaces including (but not limited to), augmented reality, virtual environments, visualizations for life sciences, and
multimodal interactive systems. Gabbard has been a pioneer in usability engineering with respect to applying to, and creating methods for, new interactive systems for more than 14 years. Currently, Dr. Gabbard is conducting a series of human-subjects experiments to better understand color perception in outdoor augmented reality. He also is applying formative usability evaluation methods to bioinformatics visualizations. His research has been funded by the National Science Foundation, the National Institutes of Health, the Naval Research Laboratory, and the Office of
Naval Research.
Publications
Co-authors
Productive Colleagues
- J. Edward Swan II
- Tobias Hollerer
- Deborah Hix
- 24
- 32
- 47
Publications
Gabbard, Joseph L., II, J. Edward Swan, Hix, Deborah (2006): The Effects of Text Drawing Styles, Background Textures, and Natural Lighting on Text Legi. In Presence: Teleoperators and Virtual Environments, 15 (1) pp. 16-32. https://dx.doi.org/10.1162/pres.2006.15.1.16
Gabbard, Joseph L., Hix, Deborah, II, J. Edward Swan (1999): User-Centered Design and Evaluation of Virtual Environments. In IEEE Computer Graphics and Applications, 19 (6) pp. 51-59. https://doi.ieeecomputersociety.org/10.1109/38.799740
Gabbard, Joseph L. (1997). Taxonomy of Usability Characteristics in Virtual Environments. (M.S. Thesis). Virginia Tech.
Livingston, Mark A., II, J. Edward Swan, Gabbard, Joseph L., Hollerer, Tobias, Hix, Deborah, Julier, Simon, Baillot, Yohan, Brown, Dennis (2003): Resolving Multiple Occluded Layers in Augmented Reality. In: 2003 IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2003 7-10 October, 2003, Tokyo, Japan. pp. 56-65. https://csdl.computer.org/comp/proceedings/ismar/2003/2006/00/20060056abs.htm
Hix, Deborah, Gabbard, Joseph L., II, J. Edward Swan, Livingston, Mark A., Hollerer, Tobias, Julier, Simon, Baillot, Yohan, Brown, Dennis (2004): A Cost-Effective Usability Evaluation Progression for Novel Interactive Systems. In: HICSS 2004 , 2004, . https://csdl.computer.org/comp/proceedings/hicss/2004/2056/09/205690276cabs.htm
Hix, Deborah, II, J. Edward Swan, Gabbard, Joseph L., McGee, Mike, Durbin, Jim, King, Tony (1999): User-Centered Design and Evaluation of a Real-Time Battlefield Visualization Virtual Envir. In: VR 1999 , 1999, . pp. 96-103. https://csdl.computer.org/comp/proceedings/vr/1999/0093/00/00930096abs.htm
II, J. Edward Swan, Gabbard, Joseph L., Hix, Deborah, Ellis, Steve, Adelstein, Bernard D. (2004): Conducting Human-Subject Experiments with Virtual and Augmented Reality. In: IEEE Virtual Reality Conference 2004 VR 2004 27-31 March, 2004, Chicago, IL, USA. pp. 266.
II, J. Edward Swan, Gabbard, Joseph L., Hix, Deborah, Schulman, Robert S., Kim, Keun Pyo (2003): A Comparative Study of User Performance in a Map-Based Virtual Environment. In: IEEE Virtual Reality Conference 2003 VR 2003 22-26 March, 2003, Los Angeles, CA, USA. pp. 259-. https://csdl.computer.org/comp/proceedings/vr/2003/1882/00/18820259abs.htm
Gabbard, Joseph L., II, J. Edward Swan, Hix, Deborah, Kim, Si-Jung, Fitch, Greg (2007): Active Text Drawing Styles for Outdoor Augmented Reality: A User-Based Study and Design Im. In: Sherman, William R., Lin, Ming C., Steed, Anthony (eds.) IEEE Virtual Reality Conference, VR 2007 10-14 March, 2007, Charlotte, NC, USA. pp. 35-42. https://doi.ieeecomputersociety.org/10.1109/VR.2007.352461
Gabbard, Joseph L., II, J. Edward Swan, Zedlitz, Jason, III, Woodrow W. Winchester (2010): More than meets the eye: An engineering study to empirically examine the blending of real . In: Lok, Benjamin, Klinker, Gudrun, Nakatsu, Ryohei (eds.) IEEE Virtual Reality Conference, VR 2010 March 20-24, 2010, Waltham, Massachusetts, USA. pp. 79-86. https://dx.doi.org/10.1109/VR.2010.5444808