Heinrich Müller

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Ayasse, Jorg, Müller, Heinrich (2002): Sculpturing on Discrete Displacement Fields. In Comput. Graph. Forum, 21 (3) pp. . http://www.eg.org/EG/CGF/volume21/issue3/abstracts/CGF603.HTML

Kohler, Markus, Schroter, Sven, Müller, Heinrich (1999): The ARGUS-Architecture for Global Computer Vision-Based Interaction and its Application in. In: Bullinger, Hans-Jorg (eds.) HCI International 1999 - Proceedings of the 8th International Conference on Human-Computer Interaction August 22-26, 1999, Munich, Germany. pp. 296-300.

Vollmer, J., Mencl, Robert, Müller, Heinrich (1999): Improved Laplacian Smoothing of Noisy Surface Meshes. In Comput. Graph. Forum, 18 (3) pp. 131-138.

Ruprecht, Detlef, Nagel, Ralf, Müller, Heinrich (1995): Spatial free-form deformation with scattered data interpolation methods. In Computers & Graphics, 19 (1) pp. 63-71. http://dx.doi.org/10.1016/0097-8493(94)00122-F

Müller, Heinrich, Stark, Michael (1993): Adaptive generation of surfaces in volume data. In The Visual Computer, 9 (4) pp. 182-199. http://

Müller, Heinrich, Otte, Matthias (1991): Solving Algebraic Systems in Bernstein-Bézier Representation. In: Bieri, Hanspeter, Noltemeier, Hartmut (eds.) Computational Geometry - Methods, Algorithms and Applications, International Workshop on Computational Geometry CG91, Bern, Switzerland, March 21-22, 1991 , 1991, . pp. 161-169.

Müller, Heinrich (1988): Time Coherence in Computer Animation by Ray Tracing. In: Noltemeier, Hartmut (eds.) Computational Geometry and its Applications, CG88, International Workshop on Computational Geometry, Würzburg, Germany, March 24-25, 1988 , 1988, . pp. 187-201.