Gil Weinberg

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Publication Statistics

Publication period start
1999
Publication period end
2012
Number of co-authors
9

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Productive Colleagues
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Publications

Cicconet, Marcelo, Bretan, Mason, Weinberg, Gil (2012): Visual cues-based anticipation for percussionist-robot interaction. In: Proceedings of the 7th International Conference on Human-Robot Interaction , 2012, . pp. 117-118. http://dx.doi.org/10.1145/2157689.2157713

Weinberg, Gil, Godfrey, Mark, Beck, Andrew (2010): ZOOZbeat: mobile music recreation. In: Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems , 2010, . pp. 4817-4822. http://doi.acm.org/10.1145/1753846.1754238

Hoffman, Guy, Weinberg, Gil (2010): Shimon: an interactive improvisational robotic marimba player. In: Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems , 2010, . pp. 3097-3102. http://doi.acm.org/10.1145/1753846.1753925

Weinberg, Gil, Blosser, Brian (2009): A leader-follower turn-taking model incorporating beat detection in musical human-robot in. In: Proceedings of the 4th ACM/IEEE International Conference on Human Robot Interaction , 2009, . pp. 227-228. http://doi.acm.org/10.1145/1514095.1514149

Weinberg, Gil, Raman, Aparna, Mallikarjuna, Trishul (2009): Interactive jamming with Shimon: a social robotic musician. In: Proceedings of the 4th ACM/IEEE International Conference on Human Robot Interaction , 2009, . pp. 233-234. http://doi.acm.org/10.1145/1514095.1514152

Weinberg, Gil, Driscoll, Scott (2007): The interactive robotic percussionist: new developments in form, mechanics, perception and. In: Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction , 2007, . pp. 97-104. http://doi.acm.org/10.1145/1228716.1228730

Weinberg, Gil, Driscoll, Scott (2006): Robot-human interaction with an anthropomorphic percussionist. In: Proceedings of ACM CHI 2006 Conference on Human Factors in Computing Systems , 2006, . pp. 1229-1232. http://doi.acm.org/10.1145/1124772.1124957

Weinberg, Gil (1999): The Musical Playpen - An Immersive Digital Musical Instrument. In Personal and Ubiquitous Computing, 3 (3) pp. . http://