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Author: Gabriel Taubin


Publication period start: 1998
Number of co-authors: 16


Number of publications with favourite co-authors
William Horn
Fausto Bernardini
André Guéziec

Productive Colleagues

Most productive colleagues in number of publications
Fausto Bernardini
Holly E. Rushmeier
Claudio T. Silva


Taubin, Gabriel (2011): The New Education Department and Editorial Board Members. In IEEE Computer Graphics and Applications, 31 (1) pp. 5-6. https://dx.doi.org/10.1109/MCG.2011.11

Stone, Maureen, Taubin, Gabriel (2010): Goodbye, Hello. In IEEE Computer Graphics and Applications, 30 (1) pp. 6-7. https://doi.ieeecomputersociety.org/10.1109/MCG.2010.7

Taubin, Gabriel (2010): CG&A's New Associate Editor in Chief. In IEEE Computer Graphics and Applications, 30 (4) pp. 6-7. https://dx.doi.org/10.1109/MCG.2010.70

Taubin, Gabriel (2010): Editorial Board: Additions and Subtractions. In IEEE Computer Graphics and Applications, 30 (5) pp. 6. https://dx.doi.org/10.1109/MCG.2010.84

Taubin, Gabriel (2010): Our Departments: Charting the Path of Computer Graphics. In IEEE Computer Graphics and Applications, 30 (3) pp. 6-7. https://dx.doi.org/10.1109/MCG.2010.59

Leotta, Matthew J., Vandergon, Austin, Taubin, Gabriel (2008): 3D Slit Scanning with Planar Constraints*. In Comput. Graph. Forum, 27 (8) pp. 2066-2080. https://dx.doi.org/10.1111/j.1467-8659.2008.01186.x

Ronfard, Remi, Taubin, Gabriel (2007): Introducing 3D Cinematography. In IEEE Computer Graphics and Applications, 27 (3) pp. 18-20. https://doi.ieeecomputersociety.org/10.1109/MCG.2007.64

Taubin, Gabriel (2002): Detecting and reconstructing subdivision connectivity. In The Visual Computer, 18 (5) pp. 357-367. https://dx.doi.org/10.1007/s003710100152

Balmelli, Laurent, Taubin, Gabriel, Bernardini, Fausto (2002): Space-Optimized Texture Maps (Guenter Enderle [Best Paper] Award. In Comput. Graph. Forum, 21 (3) pp. . https://www.eg.org/EG/CGF/volume21/issue3/abstracts/CGF601.HTML

Bernardini, Fausto, Rushmeier, Holly E., Martin, Ioana M., Mittleman, Joshua, Taubin, Gabriel (2002): Building a Digital Model of Michelangelo's Florentine Pietà. In IEEE Computer Graphics and Applications, 22 (1) pp. 59-67. https://csdl.computer.org/comp/mags/cg/2002/01/g1059abs.htm

Guéziec, André, Taubin, Gabriel, Horn, William, Lazarus, Francis (1999): A Framework for Streaming Geometry in VRML. In IEEE Computer Graphics and Applications, 19 (2) pp. 68-78. https://doi.ieeecomputersociety.org/10.1109/38.749125

Balmelli, Laurent, Morris, Christopher J., Taubin, Gabriel, Bernardini, Fausto (2002): Volume Warping for Adaptive Isosurface Extraction. In: IEEE Visualization 2002 , 2002, .

Guéziec, André, Bossen, Frank, Taubin, Gabriel, Silva, Claudio T. (1999): Efficient Compression of Non-Manifold Polygonal Meshes. In: IEEE Visualization 1999 , 1999, . pp. 73-80.

Guéziec, André, Taubin, Gabriel, Lazarus, Francis, Horn, William (1998): Converting sets of polygons to manifold surfaces by cutting and stitching. In: IEEE Visualization 1998 , 1998, . pp. 383-390. https://doi.acm.org/10.1145/288216.288325

Sibley, Peter G., Taubin, Gabriel (2004): Atlas-Aware Laplacian Smoothing. In: VIS 2004 - 15th IEEE Visualization 2004 Conference 10-15 October, 2004, Austin, TX, USA. pp. 27. https://csdl.computer.org/comp/proceedings/vis/2004/8788/00/87880027pabs.htm

Taubin, Gabriel (2002): BLIC: Bi-Level Isosurface Compression. In: IEEE Visualization 2002 , 2002, .