Ferran Argelaguet

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Argelaguet, Ferran, Andújar, Carlos (2009): Efficient 3D Pointing Selection in Cluttered Virtual Environments. In IEEE Computer Graphics and Applications, 29 (6) pp. 34-43. http://doi.ieeecomputersociety.org/10.1109/MCG.2009.117

Andújar, Carlos, Argelaguet, Ferran (2007): Anisomorphic ray-casting manipulation for interacting with 2D GUIs. In Computers & Graphics, 31 (1) pp. 15-25. http://dx.doi.org/10.1016/j.cag.2006.09.003

Argelaguet, Ferran, Andújar, Carlos, Trueba, Ramon (2008): Overcoming eye-hand visibility mismatch in 3D pointing selection. In: Feiner, Steven K., Thalmann, Daniel, Guitton, Pascal, Frohlich, Bernd, Kruijff, Ernst, Hachet, Martin (eds.) VRST 2008 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology October 27-29, 2008, Bordeaux, France. pp. 43-46. http://doi.acm.org/10.1145/1450579.1450588

Andújar, Carlos, Argelaguet, Ferran (2006): Friction surfaces: scaled ray-casting manipulation for interacting with 2D GUIs. In: Lin, Ming, Hubbold, Roger J. (eds.) Proceedings of the 12th Eurographics Symposium on Virtual Environments - EGVE 2006 , 2006, Lisbon, Portugal. pp. 101-108. http://dx.doi.org/10.2312/EGVE/EGVE06/101-108

Trueba, Ramon, Andújar, Carlos, Argelaguet, Ferran (2009): Multi-scale Manipulation in Indoor Scenes with theWorld in Miniature Metaphor. In: Hirose, Michitaka, Schmalstieg, Dieter, Wingrave, Chadwick A., Nishimura, Kunihiro (eds.) Proceedings of the Joint Virtual Reality Conference of EGVE - the 15th Eurographics Symposium on Virtual Environments - ICAT-EuroVR , 2009, Lyon, France. pp. 93-100. http://dx.doi.org/10.2312/EGVE/JVRC09/093-100