Elaine M. Raybourn

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Raybourn, Elaine M. (2007): Applying simulation experience design methods to creating serious game-based adaptive trai. In Interacting with Computers, 19 (2) pp. 206-214. http://dx.doi.org/10.1016/j.intcom.2006.08.001

Raybourn, Elaine M., Kings, Nicholas, Davies, John (2003): Adding cultural signposts in adaptive community-based virtual environments. In Interacting with Computers, 15 (1) pp. 91-107.

Raybourn, Elaine M. (2002): Toward Cultural Representation and Identification for All in Community-Based Virtual Envir. In: Carbonell, Noelle, Stephanidis, Constantine (eds.) Proceedings of the 7th ERCIM Workshop on User Interfaces for All October 23-25, 2002, Paris, France. pp. 219-238.

Raybourn, Elaine M., Bos, Nathan (2005): Design and evaluation challenges of serious games. In: Proceedings of ACM CHI 2005 Conference on Human Factors in Computing Systems , 2005, . pp. 2049-2050. http://doi.acm.org/10.1145/1056808.1057094

Raybourn, Elaine M. (2001): The Effects of Simulation Participation on the Perception of Threatening Cultural Dynamics. In: ICALT 2001 , 2001, . pp. 151-152.

Lakhmani, Shan, Sanchez, Alicia, Raybourn, Elaine M. (2012): The Effect of Realistic and Fantastical Narrative Context on Perceived Relevance and Self-. In: Proceedings of the Human Factors and Ergonomics Society 2012 Annual Meeting , 2012, . pp. 2522-2526. http://pro.sagepub.com/content/56/1/2522