Chang-Hun Kim

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Hong, Jeong-Mo, Yoon, Jong-Chul, Kim, Chang-Hun (2008): Divergence-constrained moving least squares for fluid simulation. In Journal of Visualization and Computer Animation, 19 (3) pp. 469-477.

Lee, Sangyoon, Yim, Sunghoon, Kim, Gerard Jounghyun, Yang, Ungyeon, Kim, Chang-Hun (2007): Design and Evaluation of a Hybrid Display System for Motion-Following Tasks. In: Shumaker, Randall (eds.) ICVR 2007 - Virtual Reality - Second International Conference - Part 1 July 22-27, 2007, Beijing, China. pp. 280-289.

Shin, Seung-Ho, Kim, Chang-Hun (2007): Target-driven liquid animation with interfacial discontinuities. In Journal of Visualization and Computer Animation, 18 (4) pp. 447-453.

Hong, Jin-Kyung, Kim, Chang-Hun (2005): Animating smoke with dynamic balance. In Journal of Visualization and Computer Animation, 16 (3) pp. 405-414.

Lee, Jung, Kim, Chang-Hun (2004): Polygonal space carving with geometric anti-aliasing. In The Visual Computer, 20 (4) pp. 229-242.

Hong, Jeong-Mo, Kim, Chang-Hun (2004): Controlling fluid animation with geometric potential. In Journal of Visualization and Computer Animation, 15 (3) pp. 147-157.

Hong, Jeong-Mo, Kim, Chang-Hun (2003): Animation of Bubbles in Liquid. In Comput. Graph. Forum, 22 (3) pp. 253-262.

Oh, Beom-Soo, Kim, Chang-Hun (2003): Progressive reconstruction of 3D objects from a single free-hand line drawing. In Computers & Graphics, 27 (4) pp. 581-592.

Kim, Sun-Jeong, Kim, Chang-Hun, Levin, David (2002): Surface simplification using a discrete curvature norm. In Computers & Graphics, 26 (5) pp. 657-663.

Oh, Beom-Soo, Kim, Chang-Hun (1999): Systematic reconstruction of 3D curvilinear objects from two-view drawings. In Computers & Graphics, 23 (3) pp. 343-352.