Mobile User Experience (UX) Design
How This Course Will Help Your Career
What You’ll Learn
- How to design mobile interfaces based on mobile usability best practices
- How to use personas and task modelling to plan a mobile user experience
- An understanding of how your UI choices will differ between operating platforms (e.g. iOS vs Android)
- How to evaluate a mobile design and avoid bad mobile user experiences
- How to implement a mobile UX design strategy
Mobile usage overtook that of desktop way back in 2014 according to Comscore; since then, the gap between devices has only widened, with the rise in mobile usage doubling the loss seen on desktop. This increase in mobile traffic has made mobile user experience one of the most important factors in the success of a product or website, and it means that the skills involved are absolutely essential for designers, marketers, and developers if they want to keep up with the times. This course will teach you how to do just that—design great mobile user interfaces, with an emphasis on mobile usability best practices.
When you want to start designing a great user experience on a mobile device, using common sense design approaches or simply learning by doing won’t be enough. With Google reporting that 61% of users were unlikely to return to a mobile site they had trouble accessing and, even worse, 40% choosing to visit a competitor’s site instead, such uneducated approaches could prove disastrous for your product or website. A user’s comprehension is 50% less on a mobile device, which means that content, navigation, and visual design elements must be twice as intuitive as they are on a desktop. With hard facts like that, you must constantly keep in mind the point that little screens mean very little room for error. Designing for mobile means taking the rough of the risk with the smooth of the sheer profit potential, and your need to learn the skills involved in creating an easy-to-use mobile user interface and, consequently, a great mobile user experience is nothing less than vital.
This course is built on evidence-based approaches as well as solid evidence distilled from decades of research and practice. Here, CEO of ExperienceDynamics.com, Frank Spillers, who is a distinguished speaker, author, and internationally respected Senior Usability practitioner, will teach you what you need to know to stay one step ahead as you venture into this exciting, cutting-edge and lucrative field.
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Is This Course Right for You?
This is an intermediate-level course recommended for members from all related business functions of an organization:
- UX, UI, and web designers who want to design products that deliver outstanding mobile experiences
- Project managers keen on incorporating a focus on mobile experiences in the product development process
- Software engineers interested in learning about the unique challenges when building for mobile
- Entrepreneurs looking to create user-friendly mobile websites or apps that will beat the competition
- Newcomers to design who are considering making a switch to UX design and have an interest in mobile UX
Courses in the Interaction Design Foundation are designed to contain comprehensive, evidence-based content, while ensuring that the learning curve is never too steep. All participants will have the opportunity to share ideas, seek help with tests, and enjoy the social aspects afforded by our open and friendly forum.
Learn and Work with a Global Team of Designers
You’ll join a global community and work together to improve your skills and career opportunities. Connect with helpful peers and make friends with like-minded individuals as you push deeper into the exciting and booming industry of design.
Lessons in This Course
- Each week, one lesson becomes available.
- There's no time limit to finish a course. Lessons have no deadlines.
- Estimated learning time: 27 hours 53 mins spread over 6 weeks .
Lesson 0: Welcome and Introduction
To be scheduled. Estimated time to complete: 1 hour 30 mins.
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0.1: An introduction to courses from the Interaction Design Foundation (37 mins)
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0.2: Let our community help you (1 min)
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0.3: How to Earn Your Course Certificate (16 mins)
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0.4: Meet your peers online in our discussion forums (5 mins)
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0.5: Meet and learn from design professionals at an upcoming meetup (1 min)
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0.6: Gain Timeless Skills Through Courses From the Interaction Design Foundation (21 mins)
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0.7: Mandatory vs. Optional Lesson Items (7 mins)
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0.8: A Mix Between Video-Based and Text-Based Lesson Content (6 mins)
Lesson 1: An Introduction to Mobile User Experience Design
To be scheduled. Estimated time to complete: 3 hours 49 mins.
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1.1: An Introduction to Mobile User Experience (4 mins)
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1.2: UX Design For Mobile: Introduction (11 mins)
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1.3: One Size Fits All? Definitely Not in Task-Oriented Design for Mobile & Ubiquitous UX (33 mins)
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1.4: Responsive vs. Adaptive Design (41 mins)
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1.5: Responsive Design: Best Practices (17 mins)
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1.6: Adaptive vs. Responsive Design (23 mins)
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1.7: Context of Use for Mobile (29 mins)
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1.8: Making Use of the Crowd – Social Proof and the User Experience (20 mins)
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1.9: Don’t Build It, Fake It First – Prototyping for Mobile Apps (47 mins)
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1.10: Discussion Exercise (7 mins)
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1.11: Lesson Recap – An Introduction to Mobile UX (3 mins)
Lesson 2: The Elements of Mobile UX
To be scheduled. Estimated time to complete: 4 hours 36 mins.
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2.1: The Elements of Mobile User Experience (4 mins)
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2.2: 5 Steps for Human-Centered Mobile Design (19 mins)
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2.3: What Comes First in Mobile Design: Tasks, Content, or Mobile Optimization? (1 hour 1 min)
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2.4: How to Craft Effective Mobile Experiences: The Role of Content Strategy and UX Writing (35 mins)
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2.5: Functionality and Mobile Design – Don’t Shrink the Screen, Focus on the Tasks (20 mins)
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2.6: How to Design for Micro-Moments (20 mins)
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2.7: The Heart of the Matter, Information Architecture in the Mobile Age (16 mins)
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2.8: Understand the User’s Perspective through Research for Mobile UX (30 mins)
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2.9: Mobile Usability Research – The Important Differences from the Desktop (17 mins)
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2.10: User Research Methods for Mobile UX (13 mins)
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2.11: If Your User Can’t Find You, You Won’t Have Any Users – Mobile Applications and Discoverability (18 mins)
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2.12: Getting Your App into the Hands of Millions – Marketing for Mobile Apps (20 mins)
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2.13: Discussion Exercise (7 mins)
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2.14: Round Up – The Elements of Mobile UX (3 mins)
Lesson 3: Fit the task
To be scheduled. Estimated time to complete: 7 hours 27 mins.
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3.1: Design That Fits the Task (4 mins)
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3.2: Goals of Mobile UX (51 mins)
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3.3: Simple Guidelines When You Design for Mobile (18 mins)
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3.4: The One Thumb, One Eyeball Test for Good Mobile Design (18 mins)
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3.5: How to Reduce Cognitive Friction in Mobile (44 mins)
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3.6: Mobile UX Issues (32 mins)
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3.7: Understand Your Users (37 mins)
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3.8: Best Practices for Mobile App Usability from Google (14 mins)
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3.9: Personas for Mobile UX Design (52 mins)
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3.10: Persona: Toward Best Practice (1 hour 7 mins)
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3.11: Creating Lust, Desirability and the Mobile User Experience (16 mins)
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3.12: Usability vs Desirability in Mobile UX (16 mins)
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3.13: Before the Design Process Starts: It’s Time to Get Out Of the Building (18 mins)
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3.14: How to Use Mental Models in UX Design (19 mins)
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3.15: How to Transform Mental Models into Conceptual Models for Mobile UX (15 mins)
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3.16: How to Improve Your UX Designs with Task Analysis (24 mins)
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3.17: Discussion Exercise (7 mins)
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3.18: Lesson Recap – Design That Fits the Task (3 mins)
Lesson 4: Fitting the UI style guide
To be scheduled. Estimated time to complete: 7 hours 6 mins.
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4.1: The UI Style Guide for Mobile (3 mins)
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4.2: Smartphone vs. Tablet (41 mins)
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4.3: How to Optimize Your Designs for Smartphones vs Tablets (19 mins)
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4.4: Mobile Comprehension – Do Smartphones Make Us Stupid? (16 mins)
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4.5: Visualization (1 hour 14 mins)
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4.6: Skeuomorphism is dead, long live skeuomorphism (16 mins)
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4.7: Don’t Make Me Think – Key Learning Points for UX Design for the Web (16 mins)
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4.8: Make it Easy on the User: Designing for Discoverability within Mobile Apps (16 mins)
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4.9: Augmented Reality – The Past, The Present and The Future (16 mins)
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4.10: New UI Patterns (51 mins)
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4.11: Discussion Exercise (7 mins)
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4.12: Mobile UX Lifecycle (38 mins)
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4.13: Native, Web or Hybrid App: Which One is Better? (1 hour 10 mins)
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4.14: Mobile UX Design Checklist (48 mins)
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4.15: Lesson Roundup – The UI Style Guide for Mobile (3 mins)
Lesson 5: UI mobile components and patterns
To be scheduled. Estimated time to complete: 3 hours 25 mins.
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5.1: UI for Mobile – Components and Patterns (3 mins)
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5.2: The Anatomy of a Smartphone – Things for Designers to Consider for Mobile Development (17 mins)
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5.3: The Rumble in the Board Room – Mobile Splash Screens What Clients Want and What They Should Get (15 mins)
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5.4: User Input and the Mobile User Experience – We’re All Thumbs Now or Maybe Not (16 mins)
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5.5: Tell Me About Me – User Profiles for Mobile Applications (15 mins)
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5.6: Getting Lost and Found – Maps and the Mobile User Experience (16 mins)
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5.7: Best Practices and UI Design Patterns for Help in Mobile (20 mins)
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5.8: How to Design for Mobile Search (48 mins)
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5.9: Evaluating Your Design (38 mins)
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5.10: Community-based learning and networking (6 mins)
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5.11: Lesson Roundup – UI for Mobile – Components and Patterns (3 mins)
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5.12: Course Summary (14 mins)
Lesson 6: Course Certificate, Final Networking, and Course Wrap-up
To be scheduled.
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6.1: Get Your Course Certificate (1 min)
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6.2: Course Evaluation (1 min)
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6.3: Continue Your Professional Growth (1 min)
Learning Paths
This course is part of 4 learning paths:
How Others Have Benefited
Hemant Panchabhai, India
“The course covers all the major aspects of mobile user experience design. It has definitely equipped me with a great knowledge to build great mobile experiences. I would say this course is crucial if your users are mobile users.”
Matthew Shenton, United Kingdom
“Great content, I loved how much the instructor sets practical design tasks for you to do. I also loved the feedback on open question answers.”
Jennifer Steiner-Kotch, United States
“The overall organization of this course was great. I really liked the overview and wrap-up included in each module that introduced and summarized the information that was presented. The overall material was in-depth and very relevant to current trends and best practices.”
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