Publication statistics

Pub. period:1997-2011
Pub. count:14
Number of co-authors:24


Number of publications with 3 favourite co-authors:

Paul Tan:
Grald Collaud:
John Dill:



Productive colleagues

Brian D. Fisher's 3 most productive colleagues in number of publications:

Antonio Krger:59
Kellogg S. Booth:56
Andreas Butz:48

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Brian D. Fisher

Brian Fisher

Has also published under the name of:
"Brian Fisher"

Personal Homepage:

Current place of employment:
Simon Fraser University

Brian Fisher is Associate Professor of Interactive Arts and Technology and Cognitive Science at Simon Fraser University and the Associate Director of the Media and Graphics Interdisciplinary Centre (MAGIC) at the University of British Columbia. He is also a member of the SFU Centre for Interdisciplinary Research in the Mathematical and Computational Sciences, and the UBC Brain Research Centre and Institute for Computing, Intelligent and Cognitive Systems. His research focuses on the cognitive science of human interaction with visual information systems, with the goal of developing new theories, methods, and methodologies for development and evaluation of technology to support human understanding, decision-making, and coordination of operations. This work is supported by the US Department of Homeland Security Command, Control and Interoperability Center of Excellence for applications in disaster relief and anti-terrorism with matching funding from the Natural Science and Engineering Research Council of Canada and by the Boeing Company on understanding aircraft safety, reliability, and maintainability data with matching funding from the Mathematics of Information Technology and Complex Systems Network of Centres of Excellence (Canada). In addition to his SIAT courses Brian has taught in Business, Computer Science, Engineering, Kinesiology, and Psychology.


Publications by Brian D. Fisher (bibliography)

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Nobarany, Syavash, Haraty, Mona, Fels, Sidney S. and Fisher, Brian D. (2011): Leveraging trust relationships in digital backchannel communications. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems 2011. pp. 1579-1584.

Discussions during lecture can clarify lecture points for audience members and help them deepen their understanding. However, the fast-pace of lectures and the large number of attendees can make these discussions impossible. Although digital backchannels have been used to address this problem, they present some drawbacks such as increasing distractions and not providing valuable information. We suggest incorporating audience members' levels of trust in the knowledge of other members into the design of backchannel communication systems. Based on this approach, we present methods and design considerations to overcome the aforementioned drawbacks of the previous backchannel communication systems.

© All rights reserved Nobarany et al. and/or their publisher

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Nobarany, Syavash, Haraty, Mona, Fisher, Brian D. and DiPaola, Steve (2009): Epistemically Active Adaptive User Interfaces. In: Supplementary Proceedings of ACM Symposium on User Interface Software and Technology UIST October 7-11, 2009, Victoria, BC, Canada. .

An accurate model of the user is one of the most important factors impacting the success of adaptive user interfaces. However, the input information from the user may not be sufficient for construction of accurate user models. We propose epistemically active adaptive user interfaces that initiate subtle interactions with the user in order to collect new information about the user's state based on his responses (as in mixed initiative systems) or reactions to the probe. These epistemic actions can increase accuracy and decrease the computational cost of user modeling while requiring only low cost responses from the user.

© All rights reserved Nobarany et al. and/or their publisher

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Butz, Andreas, Fisher, Brian D., Krger, Antonio and Olivier, Patrick (eds.) (2007): Lecture Notes in Computer Science: Smart graphics 7th international symposium. Heidelberg, Springer-Verlag

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Botta, David, Werlinger, Rodrigo, Gagn, Andr, Beznosov, Konstantin, Iverson, Lee, Fels, Sidney and Fisher, Brian D. (2007): Towards understanding IT security professionals and their tools. In: Proceedings of the 2007 Symposium on Usable Privacy and Security 2007. pp. 100-111.

We report preliminary results of our ongoing field study of IT professionals who are involved in security management. We interviewed a dozen practitioners from five organizations to understand their workplace and tools. We analyzed the interviews using a variation of Grounded Theory and predesigned themes. Our results suggest that the job of IT security management is distributed across multiple employees, often affiliated with different organizational units or groups within a unit and responsible for different aspects of it. The workplace of our participants can be characterized by their responsibilities, goals, tasks, and skills. Three skills stand out as significant in the IT security management workplace: inferential analysis, pattern recognition, and bricolage.

© All rights reserved Botta et al. and/or ACM Press

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Butz, Andreas, Fisher, Brian D., Krger, Antonio and Olivier, Patrick (eds.) (2006): Lecture Notes in Computer Science: Smart graphics : 6th international symposium. Berlin, Heidelberg, New York. , Springer-Verlag

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Butz, Andreas, Fisher, Brian D., Kruger, Antonio and Olivier, Patrick (eds.) Proceedings of the Sixth International Symposium on Smart Graphics July 23-25, 2006, Vancouver, Canada.

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Po, Barry A., Fisher, Brian D. and Booth, Kellogg S. (2005): Comparing cursor orientations for mouse, pointer, and pen interaction. In: Proceedings of ACM CHI 2005 Conference on Human Factors in Computing Systems 2005. pp. 291-300.

Most graphical user interfaces provide visual cursors to facilitate interaction with input devices such as mice, pointers, and pens. These cursors often include directional cues that could influence the stimulus-response compatibility of user input. We conducted a controlled evaluation of four cursor orientations and an orientation-neutral cursor in a circular menu selection task. Mouse interaction on a desktop, pointer (i.e. wand) interaction on a large screen, and pen interaction on a Tablet PC were evaluated. Our results suggest that choosing appropriate cursors is especially important for pointer interaction, but may be less important for mice or pens. Cursors oriented toward the lower-right corner of a display yielded the poorest performance overall while orientation-neutral cursors were generally the best. Advantages were found for orientations aligned with the direction of movement. We discuss these results and suggest guidelines for the appropriate use of cursors in various input and display configurations.

© All rights reserved Po et al. and/or ACM Press

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Butz, Andreas, Fisher, Brian D., Krger, Antonio and Olivier, Patrick (2005): Lecture Notes in Computer Science: Smart graphics : 5th international symposium. Berlin ,Heidelberg, New York, Springer-Verlag

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Lam, Heidi, Fisher, Brian D. and Dill, John (2005): A Pilot Study of CZTalk: A Graphical Tool for Collaborative Knowledge Work. In: HICSS 2005 - 38th Hawaii International Conference on System Sciences 3-6 January, 2005, Big Island, HI, USA. .

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Po, Barry A., Fisher, Brian D. and Booth, Kellogg S. (2005): A two visual systems approach to understanding voice and gestural interaction. In Virtual Reality, 8 (4) pp. 231-241.

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Po, Barry A., Fisher, Brian D. and Booth, Kellogg S. (2004): Mouse and touchscreen selection in the upper and lower visual fields. In: Dykstra-Erickson, Elizabeth and Tscheligi, Manfred (eds.) Proceedings of ACM CHI 2004 Conference on Human Factors in Computing Systems April 24-29, 2004, Vienna, Austria. pp. 359-366.

Neuroanatomical evidence indicates the human eye's visual field can be functionally divided into two vertical hemifields, each specialized for specific functions. The upper visual field (UVF) is specialized to support perceptual tasks in the distance, while the lower visual field (LVF) is specialized to support visually-guided motor tasks, such as pointing. We present a user study comparing mouse- and touchscreen-based pointing for items presented in the UVF and LVF on an interactive display. Consistent with the neuroscience literature, we found that mouse and touchscreen pointing were faster and more accurate for items presented in the LVF when compared to pointing at identical targets presented in the UVF. Further analysis found previously unreported performance differences between the visual fields for touchscreen pointing that were not observed for mouse pointing. This indicates that a placement of interactive items favorable to the LVF yields superior user performance, especially for systems dependent on direct touch interactions.

© All rights reserved Po et al. and/or ACM Press

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Booth, Kellogg S., Fisher, Brian D., Lin, Chi Jui Raymond and Argue, Ritchie (2002): The "mighty mouse" multi-screen collaboration tool. In: Beaudouin-Lafon, Michel (ed.) Proceedings of the 15th annual ACM symposium on User interface software and technology October 27-30, 2002, Paris, France. pp. 209-212.

Many computer operating systems provide seamless support for multiple display screens, but there are few cross-platform tools for collaborative use of multiple computers in a shared display environment. Mighty Mouse is a novel groupware tool built on the public domain VNC protocol. It is tailored specifically for face-to-face collaboration where multiple heterogeneous computers (usually laptops) are viewed simultaneously (usually via projectors) by people working together on a variety of applications under various operating systems. Mighty Mouse uses only the remote input capability of VNC, but enhances this with various features to support flexible movement between the various platforms, "floor control" to facilitate smooth collaboration, and customization features to accommodate different user, platform, and application preferences in a relatively seamless manner. The design rationale arises from specific observations about how people collaborate in meetings, which allows certain simplifying assumptions to be made in the implementation.

© All rights reserved Booth et al. and/or ACM Press

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Fisher, Brian D. (2002): University of British Columbia. In Interactions, 9 (2) pp. 33-36.

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Fisher, Brian D., Agelidis, Makrina, Dill, John, Tan, Paul, Collaud, Grald and Jones, Chris (1997): CZWeb: Fish-Eye Views for Visualizing the World-Wide Web. In: Smith, Michael J., Salvendy, Gavriel and Koubek, Richard J. (eds.) HCI International 1997 - Proceedings of the Seventh International Conference on Human-Computer Interaction - Volume 2 August 24-29, 1997, San Francisco, California, USA. pp. 719-722.

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