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Angela Ramnarine-Rieks


Publications by Angela Ramnarine-Rieks (bibliography)

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Ramnarine-Rieks, Angela (2012): Learning through game design: an investigation on the effects in library instruction sessions. In: Proceedings of the 2012 iConference 2012. pp. 606-607. http://dx.doi.org/10.1145/2132176.2132307

The primary purpose of this quasi experimental pre and post test study is to examine whether the use of game design would have an impact on content learning, understanding and retention of knowledge, in information literacy classes. In this study game design activity was incorporated into undergraduate information literacy classes. Scratch, a Massachusetts Institute of Technology (MIT) developed software was used to facilitate game design. The pre-test was used to establish a baseline measure for comparison with the post-test measure, with the comparison indicating effectiveness of the dependent variable. Video recordings and artifacts were gathered to obtain richer data of the experience. Researchers agree that there is a lack of empirically-grounded frameworks for integrating gaming activities into classrooms. This study has the potential of creating new knowledge about game design specific to higher education and libraries.

© All rights reserved Ramnarine-Rieks and/or his/her publisher

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Ramnarine-Rieks, Angela, Greene, Delicia Tiera, Costa, Mark R., Flaherty, Mary Grace and Solinger, Carrie (2011): Bridging theory and practice: connecting coursework to internships in LIS programs. In: Proceedings of the 2011 iConference 2011. pp. 763-764. http://dx.doi.org/10.1145/1940761.1940897

This research project explores how internships in Library and Information Science (LIS) programs bridge theory and practice. Experiential learning must complement classroom instruction to adequately prepare LIS graduates for the workforce. Evaluation of student and faculty feedback provides a way to minimize the gap between theory and practice.

© All rights reserved Ramnarine-Rieks et al. and/or ACM Press

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