Zen-Chung Shih

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Chang, Yao-Xun, Shih, Zen-Chung (2003): The synthesis of rust in seawater. In The Visual Computer, 19 (1) pp. 50-66. http://dx.doi.org/10.1007/s00371-002-0172-0

Way, Der-Lor, Shih, Zen-Chung (2001): The Synthesis of Rock Textures in Chinese Landscape Painting. In Comput. Graph. Forum, 20 (3) pp. .

Chang, Yao-Xun, Shih, Zen-Chung (2000): Physically-Based Patination for Underground Objects. In Comput. Graph. Forum, 19 (3) pp. .

Shih, Zen-Chung, Jaw, Yuh-Sen, Hsu, Mei-Ling (2000): Virtual Roller Coaster. In: VR 2000 , 2000, . pp. 225-232. http://csdl.computer.org/comp/proceedings/vr/2000/0478/00/04780225abs.htm

Wang, Shyue-Wu, Shih, Zen-Chung, Chang, Ruei-Chuan (2000): An improved rendering technique for ray tracing Bézier and B-spline surfaces. In Journal of Visualization and Computer Animation, 11 (4) pp. 209-219.

Chang, Chin-Chen, Shih, Zen-Chung (1998): Tighter error bounds and weighted error metrics for hierarchical radiosity. In Journal of Visualization and Computer Animation, 9 (2) pp. 53-63.

Chang, Chin-Chen, Shih, Zen-Chung (1998): An accuracy enhancement algorithm for hierarchical radiosity. In Computers & Graphics, 22 (2) pp. 225-232. http://dx.doi.org/10.1016/S0097-8493(98)00011-9

Dai, Wen-Kai, Chang, Ruei-Chuan, Shih, Zen-Chung (1995): Fractal pattern for a butterfly wing. In The Visual Computer, 11 (4) pp. 177-187. http://springerlink.metapress.com/openurl.asp?genre=article&issn=1432-2315&volume=11&issue=4&spage=177

Dai, Wen-Kai, Shih, Zen-Chung, Chang, Ruei-Chuan (1995): Synthesizing Feather Textures in Galliformes. In Comput. Graph. Forum, 14 (3) pp. 407-420.