Yvonne Jung

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Publication Statistics

Publication period start
2006
Publication period end
2008
Number of co-authors
2

Co-authors
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Productive Colleagues
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Publications

Jung, Yvonne (2008): Animating and Rendering Virtual Humans - Extending X3D for Real Time Rendering and Animati. In: Bobbitt, Russell, Connell, Jonathan H., Flickner, Myron, Haas, Norman, Hampapur, Arun, Harris, Dick, Kurtz, Charles, Lloyd, Bill, Otto, Charles, Pankanti, Sharath, Park, Unsang, Payne, Jason (eds.) Retail Vision-Based Self-checkout - Exploring Real Time Real Purpose General Vision System , 2008, . pp. 387-394.

Franke, Tobias, Jung, Yvonne (2008): Real-Time Mixed Reality with GPU Techniques. In: Bobbitt, Russell, Connell, Jonathan H., Flickner, Myron, Haas, Norman, Hampapur, Arun, Harris, Dick, Kurtz, Charles, Lloyd, Bill, Otto, Charles, Pankanti, Sharath, Park, Unsang, Payne, Jason (eds.) Retail Vision-Based Self-checkout - Exploring Real Time Real Purpose General Vision System , 2008, . pp. 249-252.

Jung, Yvonne, Knopfle, Christian (2007): Real Time Rendering and Animation of Virtual Characters. In IJVR, 6 (4) pp. 55-66. http://www.ijvr.org/issues/issue4-2007/6.pdf

Jung, Yvonne, Knopfle, Christian (2006): Dynamic aspects of real-time face-rendering. In: Slater, Mel, Kitamura, Yoshifumi, Tal, Ayellet, Amditis, Angelos, Chrysanthou, Yiorgos (eds.) VRST 2006 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 1-3, 2006, Limassol, Cyprus. pp. 193-196. http://doi.acm.org/10.1145/1180495.1180534

Knopfle, Christian, Jung, Yvonne (2006): The Virtual Human Platform: Simplifying the Use of Virtual Characters. In IJVR, 5 (2) pp. 25-30. http://www.ijvr.org/sub/issues/issue2/04!knopfle.pdf

Franke, Tobias, Jung, Yvonne (eds.) Real-Time Mixed Reality with GPU Techniques , 2008, .