Yuri A. Ivanov

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Publication Statistics

Publication period start
1999
Publication period end
2008
Number of co-authors
16

Co-authors
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Productive Colleagues
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Publications

Wren, Christopher Richard, Ivanov, Yuri A., Beardsley, Paul A., Kaneva, Biliana, Tanaka, Shoji (2008): Pokey: Interaction through covert structured light. In: Third IEEE International Workshop on Tabletops and Interactive Surfaces Tabletop 2008 October 1-3, 2008, Amsterdam, The Netherlands. pp. 185-188. http://dx.doi.org/10.1109/TABLETOP.2008.4660204

Wren, Christopher Richard, Ivanov, Yuri A. (2007): Workshop on massive datasets. In: Massaro, Dominic W., Takeda, Kazuya, Roy, Deb, Potamianos, Alexandros (eds.) Proceedings of the 9th International Conference on Multimodal Interfaces - ICMI 2007 November 12-15, 2007, Nagoya, Aichi, Japan. pp. 385. http://doi.acm.org/10.1145/1322192.1322262

Wren, Christopher R., Ivanov, Yuri A. (2007): Workshop on massive datasets. In: Proceedings of the 2007 International Conference on Multimodal Interfaces , 2007, . pp. 385. http://doi.acm.org/10.1145/1322192.1322262

Wren, Christopher Richard, Ivanov, Yuri A., Kaur, Ishwinder, Leigh, Darren, Westhues, Jonathan (2007): SocialMotion: Measuring the Hidden Social Life of a Building. In: Hightower, Jeffrey, Schiele, Bernt, Strang, Thomas (eds.) Location- and Context-Awareness - Third International Symposium - LoCA 2007 September 20-21, 2007, Oberpfaffenhofen, Germany. pp. 85-102. http://dx.doi.org/10.1007/978-3-540-75160-1_6

Bobick, Aaron F., Intille, Stephen S., Davis, James W., Baird, Freedom, Pinhanez, Claudio S., Campbell, Lee W., Ivanov, Yuri A., Schütte, Arjan, Wilson, Andrew D. (2000): The KidsRoom. In Communications of the ACM, 43 (3) pp. 60-61. http://doi.acm.org/10.1145/330534.330541

Bobick, Aaron F., Intille, Stephen S., Davis, James W., Baird, Freedom, Pinhanez, Claudio S., Campbell, Lee W., Ivanov, Yuri A., Schütte, Arjan, Wilson, Andrew D. (1999): The KidsRoom: A Perceptually-Based Interactive and Immersive Story Environment. In Presence: Teleoperators and Virtual Environments, 8 (4) pp. 369-393.