Yuichi Fujiki

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Publication Statistics

Publication period start
2008
Publication period end
2010
Number of co-authors
10

Co-authors
Number of publications with favourite co-authors

Productive Colleagues
Most productive colleagues in number of publications

Publications

Shastri, Dvijesh, Fujiki, Yuichi, Buffington, Ross, Tsiamyrtzis, Panagiotis, Pavlidis, Ioannis (2010): O job can you return my mojo: improving human engagement and enjoyment in routine activiti. In: Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems , 2010, . pp. 2491-2498. http://doi.acm.org/10.1145/1753326.1753703

Fujiki, Yuichi (2010): iPhone as a physical activity measurement platform. In: Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems , 2010, . pp. 4315-4320. http://doi.acm.org/10.1145/1753846.1754146

Buddharaju, Pradeep, Fujiki, Yuichi, Pavlidis, Ioannis, Akleman, Ergun (2010): A novel way to conduct human studies and do some good. In: Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems , 2010, . pp. 4699-4702. http://doi.acm.org/10.1145/1753846.1754216

Fujiki, Yuichi, Tsiamyrtzis, Panagiotis, Pavlidis, Ioannis (2009): Making sense of accelerometer measurements in pervasive physical activity applications. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems , 2009, . pp. 3425-3430. http://doi.acm.org/10.1145/1520340.1520497

Kazakos, Konstantinos, Bourlai, Thirimachos, Fujiki, Yuichi, Levine, James, Pavlidis, Ioannis (2008): NEAT-o-Games: novel mobile gaming versus modern sedentary lifestyle. In: Hofte, G. Henri ter, Mulder, Ingrid, Ruyter, Boris E. R. de (eds.) Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services - Mobile HCI 2008 September 2-5, 2008, Amsterdam, the Netherlands. pp. 515-518. http://doi.acm.org/10.1145/1409240.1409333

Fujiki, Yuichi, Kazakos, Konstantinos, Puri, Colin, Buddharaju, Pradeep, Pavlidis, Ioannis, Levine, James (2008): NEAT-o-Games: blending physical activity and fun in the daily routine. In Computers in Entertainment, 6 (2) pp. . http://doi.acm.org/10.1145/1371216.1371224