Toyohisa Kaneko

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Hirota, Koichi, Hirayam, Masaki, Tanaka, Atsuko, Kaneko, Toyohisa (2004): Spatial Constraint Method: A New Approach to Real-Time Haptic Interaction in Virtual Envir. In Presence: Teleoperators and Virtual Environments, 13 (3) pp. 355-370.

Kuriyama, Shigeru, Kurihara, Yoshimi, Irino, Yusuke, Kaneko, Toyohisa (2002): Physiological gait controls with a neural pattern generator. In Journal of Visualization and Computer Animation, 13 (2) pp. 107-119.

Hirota, Koichi, Kaneko, Toyohisa (2001): Haptic Representation of Elastic Objects. In Presence: Teleoperators and Virtual Environments, 10 (5) pp. 525-536.

Iwakiri, Yuya, Kaneko, Toyohisa (2001): PC-based Real-time Texture Painting on Real World Objects. In Comput. Graph. Forum, 20 (3) pp. .

Hirota, Koichi, Tanoue, Yasuyuki, Kaneko, Toyohisa (2000): Simulation of three-dimensional cracks. In The Visual Computer, 16 (7) pp. 371-378.

Kuriyama, Shigeru, Kaneko, Toyohisa (1999): Discrete Parametrization for Deforming Arbitrary Meshes. In: Graphics Interface 99 June 2-4, 1999, Kingston, Ontario, Canada. pp. 132-139.

Matsushita, Kenji, Kaneko, Toyohisa (1999): Efficient and Handy Texture Mapping on 3D Surfaces. In Comput. Graph. Forum, 18 (3) pp. 349-358.

Hirota, Koichi, Tanoue, Yasuyuki, Kaneko, Toyohisa (1998): Generation of crack patterns with a physical model. In The Visual Computer, 14 (3) pp. 126-137.

Hirota, Koichi, Kaneko, Toyohisa (1997): Implementation of Elastic Object in Virtual Environment. In: Smith, Michael J., Salvendy, Gavriel, Koubek, Richard J. (eds.) HCI International 1997 - Proceedings of the Seventh International Conference on Human-Computer Interaction - Volume 2 August 24-29, 1997, San Francisco, California, USA. pp. 969-972.

Hirota, Koichi, Kaneko, Toyohisa (2000): Real-time Representation of Elastic Object. In: VR 2000 , 2000, . pp. 285.

Hirota, Koichi, Tanaka, Atsuko, Kaneko, Toyohisa (1999): Representation of Force in Cutting Operation. In: VR 1999 , 1999, . pp. 77.