Steve C. Maddock

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Gamito, Manuel N., Maddock, Steve C. (2008): Topological correction of hypertextured implicit surfaces for ray casting. In The Visual Computer, 24 (6) pp. 397-409.

Gamito, Manuel N., Maddock, Steve C. (2007): Ray casting implicit fractal surfaces with reduced affine arithmetic. In The Visual Computer, 23 (3) pp. 155-165.

Meredith, Michael, Maddock, Steve C. (2007): Approximating character biomechanics with real-time weighted inverse kinematics. In Journal of Visualization and Computer Animation, 18 (4) pp. 349-359.

Gamito, Manuel N., Maddock, Steve C. (2007): Progressive refinement rendering of implicit surfaces. In Computers & Graphics, 31 (5) pp. 698-709.

Gamito, Manuel N., Maddock, Steve C. (2006): Anti-aliasing with Stratified B-spline Filters of Arbitrary Degree. In Comput. Graph. Forum, 25 (2) pp. 163-172.

Gamito, Manuel N., Maddock, Steve C. (2006): A progressive refinement approach for the visualisation of implicit surfaces. In: Braz, José, Jorge, Joaquim A., Dias, Miguel, Marcos, Adérito (eds.) GRAPP 2006 - Proceedings of the First International Conference on Computer Graphics Theory and Applications February 25-28, 2006, Setúbal, Portugal. pp. 26-33.

Meredith, Michael, Maddock, Steve C. (2005): Adapting motion capture data using weighted real-time inverse kinematics. In Computers in Entertainment, 3 (1) pp. 5.

Maddock, Steve C. (1995): Personal CAL workbooks: the next chapters. In Computers & Graphics, 19 (4) pp. 631-635.

Maddock, Steve C. (1994): A personal CAL workbook. In Computers & Graphics, 18 (3) pp. 299-304.