Stephan Rusdorf

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Brunnett, Guido, Rusdorf, Stephan, Lorenz, Mario (2006): V-Pong: An Immersive Table Tennis Simulation. In IEEE Computer Graphics and Applications, 26 (4) pp. 10-13.

Rusdorf, Stephan, Brunnett, Guido (2005): Real time tracking of high speed movements in the context of a table tennis application. In: Singh, Gurminder, Lau, Rynson W. H., Chrysanthou, Yiorgos, Darken, Rudolph P. (eds.) VRST 2005 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 7-9, 2005, Monterey, CA, USA. pp. 192-200.