Rune E. Laursen
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Madsen, Claus B., Laursen, Rune E. (2007): A scalable GPU-based approach to shading and shadowing for photorealistic real-time augmen. In: Braz, José, Vázquez, Pere-Pau, Pereira, João Madeiras (eds.) GRAPP 2007 - Proceedings of the Second International Conference on Computer Graphics Theory and Applications Volume GM-R March 8-11, 2007, Barcelona, Spain. pp. 252-261.