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Liu, Rong, Zhang, Hao, Busby, James (2008): Convex Hull Covering of Polygonal Scenes for Accurate Collision Detection in Games. In: Proceedings of the 2008 Conference on Graphics Interface May 28-30, 2008, Windsor, Ontario, Canada. pp. 203-210.
Liu, Rong, 0002, Hao Zhang (2007): Mesh Segmentation via Spectral Embedding and Contour Analysis. In Comput. Graph. Forum, 26 (3) pp. 385-394. http://dx.doi.org/10.1111/j.1467-8659.2007.01061.x