Author: Rilla Khaled

Publications

Publication period start: 2012
Number of co-authors: 10

Co-authors

Number of publications with favourite co-authors
Pippin Barr
11
James Noble
12
Robert Biddle
13

Productive Colleagues

Most productive colleagues in number of publications
Pippin Barr
15
James Noble
35
Robert Biddle
48

Publications

Khaled, Rilla, Barr, Pippin, Fischer, Ronald, Noble, James, Biddle, Robert (2006): Factoring culture into the design of a persuasive game. In: Kjeldskov, Jesper, Paay, Jane (eds.) Proceedings of OZCHI06, the CHISIG Annual Conference on Human-Computer Interaction , 2006, . pp. 213-220. https://doi.acm.org/10.1145/1228175.1228213

Barr, Pippin, Khaled, Rilla, Noble, James, Biddle, Robert (2006): Playing the interface: a case study of Grand Theft Auto: San Andreas. In: Kjeldskov, Jesper, Paay, Jane (eds.) Proceedings of OZCHI06, the CHISIG Annual Conference on Human-Computer Interaction , 2006, . pp. 317-320. https://doi.acm.org/10.1145/1228175.1228233

Khaled, Rilla, Barr, Pippin, Johnston, Hannah, Biddle, Robert (2009): Let\'s clean up this mess: exploring multi-touch collaborative play. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems , 2009, . pp. 4441-4446. https://doi.acm.org/10.1145/1520340.1520680

Khaled, Rilla, Noble, James, Biddle, Robert (2005): An Analysis of Persuasive Technology Tool Strategies. In: Day, Donald L., Evers, Vanessa, Galdo, Elisa del (eds.) Designing for Global Markets 7 - IWIPS 2005 - Proceedings of the Seventh International Workshop on Internationalisation of Products and Systems 7-9 July, 2005, Amsterdam, The Netherlands. pp. 167-173.

Barr, Pippin, Khaled, Rilla, Noble, James, Biddle, Robert (2006): Feeling Strangely Fine: The Well-Being Economy in Popular Games. In: IJsselsteijn, Wijnand, Kort, Yvonne de, Midden, Cees J. H., Eggen, Berry, Hoven, Elise van den (eds.) PERSUASIVE 2006 - Persuasive Technology, First International Conference on Persuasive Technology for Human Well-Being May 18-19, 2006, Eindhoven, The Netherlands. pp. 60-71. https://dx.doi.org/10.1007/11755494_10

Barr, Pippin, Khaled, Rilla, Noble, James, Biddle, Robert (2006): Well-Being to \"Well Done!\": The Development Cycle in Role-Playing Games. In: IJsselsteijn, Wijnand, Kort, Yvonne de, Midden, Cees J. H., Eggen, Berry, Hoven, Elise van den (eds.) PERSUASIVE 2006 - Persuasive Technology, First International Conference on Persuasive Technology for Human Well-Being May 18-19, 2006, Eindhoven, The Netherlands. pp. 96-99. https://dx.doi.org/10.1007/11755494_13

Khaled, Rilla, Barr, Pippin, Noble, James, Biddle, Robert (2006): Investigating Social Software as Persuasive Technology. In: IJsselsteijn, Wijnand, Kort, Yvonne de, Midden, Cees J. H., Eggen, Berry, Hoven, Elise van den (eds.) PERSUASIVE 2006 - Persuasive Technology, First International Conference on Persuasive Technology for Human Well-Being May 18-19, 2006, Eindhoven, The Netherlands. pp. 104-107. https://dx.doi.org/10.1007/11755494_15

Khaled, Rilla, Barr, Pippin, Noble, James, Fischer, Ronald, Biddle, Robert (2006): Our Place or Mine? Exploration into Collectivism-Focused Persuasive Technology Design. In: IJsselsteijn, Wijnand, Kort, Yvonne de, Midden, Cees J. H., Eggen, Berry, Hoven, Elise van den (eds.) PERSUASIVE 2006 - Persuasive Technology, First International Conference on Persuasive Technology for Human Well-Being May 18-19, 2006, Eindhoven, The Netherlands. pp. 72-83. https://dx.doi.org/10.1007/11755494_11

Khaled, Rilla, Fischer, Ronald, Noble, James, Biddle, Robert (2008): A Qualitative Study of Culture and Persuasion in a Smoking Cessation Game. In: Oinas-Kukkonen, Harri, Hasle, Per F. V., Harjumaa, Marja, Segerståhl, Katarina, Oehrstroem, Peter (eds.) PERSUASIVE 2008 - Persuasive Technology, Third International Conference June 4-6, 2008, Oulu, Finland. pp. 224-236. https://dx.doi.org/10.1007/978-3-540-68504-3_20

Khaled, Rilla, Barr, Pippin, Noble, James, Fischer, Ronald, Biddle, Robert (2007): Fine Tuning the Persuasion in Persuasive Games. In: Kort, Yvonne de, IJsselsteijn, Wijnand, Midden, Cees J. H., Eggen, Berry, Fogg, B. J. (eds.) PERSUASIVE 2007 - Persuasive Technology, Second International Conference on Persuasive Technology April 26-27, 2007, Palo Alto, CA, USA. pp. 36-47. https://dx.doi.org/10.1007/978-3-540-77006-0_5

Khaled, Rilla, Biddle, Robert, Noble, James, Barr, Pippin, Fischer, Ronald (2006): Persuasive interaction for collectivist cultures. In: Piekarski, Wayne (eds.) AUIC 2006 - User Interfaces 2006 - 7th Australasian User Interface Conference January 16-19, 2006, Hobart, Tasmania, Australia. pp. 73-80. https://doi.acm.org/10.1145/1151758.1151767

Barr, Pippin, Khaled, Rilla, Noble, James, Biddle, Robert (2005): A Taxonomic Analysis of User-Interface Metaphors in the Microsoft O ce Project Gallery. In: Billinghurst, Mark, Cockburn, Andy (eds.) AUIC 2005 - User Interfaces 2005 - Sixth Australasian User Interface Conference January-February, 2005, Newcastle, NSW, Australia. pp. 109-117. https://crpit.com/confpapers/CRPITV40Barr.pdf

Barr, Pippin, Noble, James, Biddle, Robert, Khaled, Rilla (2006): From pushing buttons to play and progress: value and interaction in fable. In: Piekarski, Wayne (eds.) AUIC 2006 - User Interfaces 2006 - 7th Australasian User Interface Conference January 16-19, 2006, Hobart, Tasmania, Australia. pp. 61-68. https://doi.acm.org/10.1145/1151758.1151765

Vasalou, Asimina, Ingram, Gordon, Khaled, Rilla (2012): User-centered research in the early stages of a learning game. In: Proceedings of DIS12 Designing Interactive Systems , 2012, . pp. 116-125. https://dx.doi.org/10.1145/2317956.2317976

Khaled, Rilla (2012): Muse-based game design. In: Proceedings of DIS12 Designing Interactive Systems , 2012, . pp. 721-730. https://dx.doi.org/10.1145/2317956.2318065

Lange-Nielsen, Filip, Lafont, Xavier Vijay, Cassar, Benjamin, Khaled, Rilla (2012): Involving players earlier in the game design process using cultural probes. In: Proceedings of the 4th International Conference Fun and Games , 2012, . pp. 45-54. https://dx.doi.org/10.1145/2367616.2367622

New to UX Design? We're Giving You a Free eBook!

The Basics of User Experience Design

Download our free ebook “The Basics of User Experience Design” to learn about core concepts of UX design.

In 9 chapters, we’ll cover: conducting user interviews, design thinking, interaction design, mobile UX design, usability, UX research, and many more!

A valid email address is required.
316,591 designers enjoy our newsletter—sure you don’t want to receive it?

New to UX Design? We're Giving You a Free eBook!

The Basics of User Experience Design

Download our free ebook “The Basics of User Experience Design” to learn about core concepts of UX design.

In 9 chapters, we’ll cover: conducting user interviews, design thinking, interaction design, mobile UX design, usability, UX research, and many more!

A valid email address is required.
316,591 designers enjoy our newsletter—sure you don’t want to receive it?