Mike Bailey

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Bailey, Mike (2009): Using GPU Shaders for Visualization. In IEEE Computer Graphics and Applications, 29 (5) pp. 96-100. http://doi.ieeecomputersociety.org/10.1109/MCG.2009.102

Bailey, Mike (2007): Teaching OpenGL shaders: Hands-on, interactive, and immediate feedback. In Computers & Graphics, 31 (3) pp. 524-531. http://dx.doi.org/10.1016/j.cag.2007.02.001

Bailey, Mike (2005): Layered manufacturing for scientific visualization. In Communications of the ACM, 48 (6) pp. 42-48. http://doi.acm.org/10.1145/1064830.1064857

Bailey, Mike, Cunningham, Steve (2005): Guest Editors' Introduction: Computer Graphics in Education. In IEEE Computer Graphics and Applications, 25 (5) pp. 23. http://doi.ieeecomputersociety.org/10.1109/MCG.2005.105

Bailey, Mike (2001): Interacting with Direct Volume Rendering. In IEEE Computer Graphics and Applications, 21 (1) pp. 10-12. http://csdl.computer.org/comp/mags/cg/2001/01/g1010abs.htm