Author: Mark H. Overmars

Publications

Publication period start: 2009
Number of co-authors: 5

Co-authors

Number of publications with favourite co-authors
Roland Geraerts
1
Arjan Egges
1
Arno Kamphuis
1

Productive Colleagues

Most productive colleagues in number of publications
Ioannis Karamouzas
2
Roland Geraerts
2
Arjan Egges
8

Publications

Egges, Arjan, Kamphuis, Arno, Overmars, Mark H. (2009): Guest editors' introduction: Special issue on gaming. In Journal of Visualization and Computer Animation, 20 (5) pp. . https://dx.doi.org/10.1002/cav.282

Karamouzas, Ioannis, Overmars, Mark H. (2008): Adding variation to path planning. In Journal of Visualization and Computer Animation, 19 (3) pp. 283-293. https://dx.doi.org/10.1002/cav.242

Geraerts, Roland, Overmars, Mark H. (2007): The corridor map method: a general framework for real-time high-quality path planning. In Journal of Visualization and Computer Animation, 18 (2) pp. 107-119. https://dx.doi.org/10.1002/cav.166

Overmars, Mark H. (2004): Teaching Computer Science through Game Design. In IEEE Computer, 37 (4) pp. 81-83. https://csdl.computer.org/comp/mags/co/2004/04/r4081abs.htm

Sharir, Micha, Overmars, Mark H. (1992): A Simple Output-Sensitive Algorithm for Hidden Surface Removal. In ACM Transactions on Graphics, 11 (1) pp. 1-11.

Overmars, Mark H. (2006): Scientific challenges ingame technology. In: Slater, Mel, Kitamura, Yoshifumi, Tal, Ayellet, Amditis, Angelos, Chrysanthou, Yiorgos (eds.) VRST 2006 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 1-3, 2006, Limassol, Cyprus. pp. 1. https://doi.acm.org/10.1145/1180495.1180496