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Lynn Cherny is a consultant and interaction designer in Massachusetts with 12 years of design and management experience. She started her career in HCI research (AT&T Labs), and then worked at TiVo, Excite, Adobe, Autodesk, The Mathworks, and a consulting firm in France. She has published two important books on online community and internet communication (Conversation and Community: Chat in a Virtual World and Wired Women).
Lynn is available for talks on design, research methods for data-driven organizations, design management, and online community. Her consulting areas include requirements research, data mining, interaction design, and prototyping. She holds a Ph.D. in Linguistics from Stanford University and an M.Phil. from Cambridge University in the UK.
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Whittaker, Steve, Terveen, Loren, Hill, Will, Cherny, Lynn (1998): The Dynamics of Mass Interaction. In: Poltrock, Steven, Grudin, Jonathan (eds.) Proceedings of the 1998 ACM conference on Computer supported cooperative work November 14 - 18, 1998, Seattle, Washington, United States. pp. 257-264. http://www.acm.org/pubs/articles/proceedings/cscw/289444/p257-whittaker/p257-whittaker.pdf
Cherny, Lynn, Clanton, Chuck, Ostrom, Erik (1997): Entertainment is a Human Factor: A CHI 97 Workshop on Game Design and HCI. In ACM SIGCHI Bulletin, 29 (4) pp. 50-54. http://www.acm.org/sigchi/bulletin/1997.4/cherny.html