Li Gong


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customer and user researcher, innovator, social scientist, user experience, usability

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Gong, Li (2008): How social is social responses to computers? The function of the degree of anthropomorphis. In Computers in Human Behavior, 24 (0) pp. 1494-1509.

Gong, Li (2008): The boundary of racial prejudice: Comparing preferences for computer-synthesized White, Bl. In Computers in Human Behavior, 24 (0) pp. 2074-2093.

Gong, Li (2007): Is happy better than sad even if they are both non-adaptive? Effects of emotional expressi. In International Journal of Human-Computer Studies, 65 (3) pp. 183-191.

Gong, Li, Nass, Clifford (2007): When a talking-face computer agent is half-human and half-humanoid: Human identity and con. In Human Communication Research, 33 (0) pp. 163-193.

Gong, Li (2007): Ethnic identity and identification with the majority group: Relations with national identi. In International Journal of Intercultural Relations, 31 (0) pp. 503-523.

Gong, Li (2004): It\'s China(town). In IEEE Internet Computing, 8 (5) pp. 103-104.

Shim, Simon S. Y., Gong, Li, Rubin, Aviel D., Gwennap, Linley (2004): Guest Editors\' Introduction: Securing the High-Speed Internet. In IEEE Computer, 37 (6) pp. 33-35.

Gong, Li (2003): Why Cross-Platform Security. In IEEE Internet Computing, 7 (3) pp. 95-96.

Gong, Li, Lai, Jennifer (2003): To mix or not to mix synthetic speech and human speech? Contrasting impact on judge-rated . In International Journal of Speech Technology, 6 (0) pp. 123-131.

Gong, Li (2003): Multimodal interactions on mobile devices and users’ behavioral and attitudinal preference. In: Stephanidis, Constantine (eds.) Proceedings of the Human-Computer Interaction – International Conference , 2003, . pp. 1402-1406.

Gong, Li (2003): Human and Humanoid Don\'t Match: Consistency Preference and Impact on Users\' Trust. In: Proceedings of IFIP INTERACT03: Human-Computer Interaction , 2003, Zurich, Switzerland. pp. 160.

Gong, Li (2002): Guest Editor\'s Introduction: Peer-to-Peer Networks in Action. In IEEE Internet Computing, 6 (1) pp. 37-39.

Gong, Li (2002): Towards a theory of social intelligence for interface agents. In: Proceedings of the Symposium on Virtual Conversational Characters Applications , 2002, Melbourne, Australia.

Gong, Li (2002): Does affect on computers matter?. In: Proceedings of the First International Workshop on the Philosophy and Design of Socially Adept Technologies , 2002, Minneapolis, USA. pp. 45-46.

Gong, Li, Lai, Jennifer (2001): Shall we Mix Synthetic Speech and Human Speech?: Impact on Users' Performance, Perception,. In: Beaudouin-Lafon, Michel, Jacob, Robert J. K. (eds.) Proceedings of the ACM CHI 2001 Human Factors in Computing Systems Conference March 31 - April 5, 2001, Seattle, Washington, USA. pp. 158-165.

Gong, Li (2001): A Software Architecture for Open Service Gateways. In IEEE Internet Computing, 5 (1) pp. 64-.

Gong, Li, Nass, Clifford, Simard, Caroline, Takhteyev, Y. (2001): When non-human is better than semi-human: Consistency in speech interfaces. In: Smith, M. J., Salvendy, Gavriel, Harris, D., Koubek, R. (eds.) Proceedings of the Human-Computer Interaction International Conference , 2001, . pp. 1558-1562.

Gong, Li (2001): Industry Report: JXTA: A Network Programming Environment. In IEEE Internet Computing, 5 (3) pp. 88-.

Nass, Clifford, Gong, Li (2000): Speech interfaces from an evolutionary perspective: Social psychological research and desi. In Communications of the ACM, 43 (9) pp. 36-43.

Gong, Li, Sandhu, Ravi S. (2000): Guest Editors\' Introduction: What Makes Security Technologies Relevant?. In IEEE Internet Computing, 4 (6) pp. 38-41.

Nass, Clifford, Gong, Li (2000): Speech interfaces from an evolutionary perspective. In Communications of the ACM, 43 (9) pp. 36-43.

Nass, Clifford, Gong, Li (1999): Maximized modality or constrained consistency?. In: Proceedings of the International Conference on Auditory-Visual Speech Processing AVSP , 1999, Santa Cruz, CA. pp. 1-5.

Gong, Li (1998): Secure Java Class Loading. In IEEE Internet Computing, 2 (6) pp. 56-61.

Nass, Clifford, Gong, Li (2004): Ten principles for designing human-computer dialogue systems: A perspective from evolutionary psychology. In: "Practical spoken dialog systems" Kluwer Academic Publishers .