Lee-Sup Kim

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Chung, Kyusik, Yu, Chang-Hyo, Kim, Donghyun, Kim, Lee-Sup (2009): Shader-based tessellation to save memory bandwidth in a mobile multimedia processor. In Computers & Graphics, 33 (5) pp. 625-637. http://dx.doi.org/10.1016/j.cag.2009.05.002

Kim, Donghyun, Kim, Lee-Sup (2008): Area-efficient pixel rasterization and texture coordinate interpolation. In Computers & Graphics, 32 (6) pp. 669-681. http://dx.doi.org/10.1016/j.cag.2008.08.007

Han, Chang-Young, Im, Yeon-Ho, Kim, Lee-Sup (2005): Geometry engine architecture with early backface culling hardware. In Computers & Graphics, 29 (3) pp. 415-425. http://dx.doi.org/10.1016/j.cag.2005.03.004

Lee, Jin-Aeon, Kim, Lee-Sup (2000): SPARP: a single pass antialiased rasterization processor. In Computers & Graphics, 24 (2) pp. 233-243. http://dx.doi.org/10.1016/S0097-8493(99)00157-0